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2024-02-27Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer ↵Tharo
alignments explicit for gcc (#1901) * Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments explicit for gcc * ALIGNEDn -> ALIGNED(n), reposition alignment attribute for PreNmiBuff * Correct positioning of ALIGNED for filter data in audio/lib/data.c * Add ALIGNED to TypenameMacros * ALIGNED(4) on same line for PreNmiBuff * Revert audio load.c change, to be submitted separately
2024-01-30Revert bad uses of `if (OOT_DEBUG)` (#1666)cadmic
2024-01-30Define OOT_DEBUG=0 in retail builds (#1658)cadmic
* Define OOT_DEBUG=0 in retail builds * Fix ifndef * Replace VI_MODE_EDITOR_INACTIVE * Revert "Replace VI_MODE_EDITOR_INACTIVE" This reverts commit f7c4cae7c3b3d9fdc56e97183690c05f2dcec215. * Replace VI_MODE_EDITOR_INACTIVE, take 2 * Revert EnBom_Draw
2024-01-29Check formatting in CI (#1652)cadmic
* Check formatting in CI * Move deleteDir() to cleanup section * Revert "Move deleteDir() to cleanup section" This reverts commit 4b0dd80cacf60e603077ea1d3669ca3511d366dd. * Give up on check_format.txt * Fix formatting
2024-01-28Match ``main.c`` - OK (#1645)Yanis42
* main.c OK * removed comment * better match --------- Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
* Replace most osSyncPrintf calls with PRINTF macro * DEBUG -> OOT_DEBUG
2024-01-09Create debug macros for common functions (#1597)cadmic
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
2023-11-30Documentation for audio_thread_manager.c (#1562)Tharo
* Documentation for audio_thread_manager.c * Fixes * Move AudioTask back to z64audio.h and include in audiomgr.h, adjust bug comment * Adjust AudioMgrDebugLevel enum
2022-11-13Improvements to Video Interface related functions and data (#1332)Tharo
* Improvements to VI related functions * Fix * Suggested changes * Comment enum values Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Suggested changes, plus comments in visetspecial.c * Name gViConfigModeType * Further suggested changes * Format * Fix comment on modeLPN2 Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
* `vt.h` -> `terminal.h` * `VT_` -> `T_` (as in Terminal) * `vt.h` -> `terminal.h` in includes too Pepega * Sort out tiny terminal.h include inconsistencies * Format * -> `TE_` * format * `TE_` -> back to `VT_` (parkour!) * explicit VT
2022-10-15`GameInfo` -> `RegEditor` (#1354)Dragorn421
* -> `RegsContext* gRegsContext` * Name regs-related functions * Revert naming `GameState_UpdateRegs` * -> `gRegEditor` * `Regs_InitContext` -> `Regs_Init` * remove mistakenly added file
2022-10-02Use intptr types in more code files (#1385)Roman971
* Use intptr types for segments and a few system files * Use intptr types for more dma rom addresses * Use intptr types in data referring to rom files * Update and cleanup a few message casts * Change sys_cfb functions and debugHeapStart to use pointers * Update graph.c for the sys_cfb return type change
2022-06-15Enable int-conversion warnings and fix all current instances (#1280)Roman971
* Enable int-conversion warnings for gcc/clang * Fix all current int-conversion warnings * Run format.sh * Apply review suggestions
2022-06-03More documentation for sched.c (#1219)Tharo
* More documentation for sched.c * VI retrace -> vertical retrace, attempt to clarify comment in viconfig * Further review changes, fix inconsistent capitalization of PreNMI (PRENMI -> PreNMI) * Fix typo Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Change TaskSwapBuffer, change comment on OS_SC_DRAM_DLIST to unimplemented * Rename SchedContext/gSchedContext to Scheduler/gScheduler * Comments fixes Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Format Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2022-05-01Improve the state of handwritten assembly files (#865)Tharo
* Format all handwritten asm and document some * Use c preprocessor for constants * Fix * Fix PI_STATUS_ERROR, some label improvements * Avoid hi/lo for constants * Some more comments * Properly mark functions as functions and their sizes * Fix merge * Improvements * Review suggestions, rework procedure start/end macros to be more like libreultra * Move IPL3 symbol definitions into ipl3.s * Fix undefined_syms, add include and language guards to asm.h and fix the comment in gbi.h * Consistent hex capitalization, add some MIPS builtin defines to CC_CHECK to behave properly * Add -no-pad-sections assembler option and clean up alignment in gu files and bzero * Further suggestions and improvements * Matrix conversion function clarifications * Fix passing AVOID_UB to gcc * Suggestions * Suggestions, global interrupt mask improvements * Further suggestions, interrupt mask comments * Comments fixes, rdb.h * Switch from # comments to // comments, remove unnecesary .set gp=64 directives * Further review suggestions * Missed one
2022-04-08Message Queues, Threads, and surroundings cleanup (#1178)Tharo
* message queues, threads, and surroundings cleanup * Format, make the formatter prefer clang-format-11 if found * Fix __osThreadTail type * Q -> Queue, thread defines renamed * Reformat, add missing NULL * Suggested changes and further casting cleanup * Reformat * padmgr name fixes
2022-03-13More documentation for IrqMgr (#1144)Tharo
* doc irqmgr * Fix * Format * Review suggestions * Fix * Some more review * Further changes
2022-02-06Correctly align program stacks (#1133)Tharo
* Properly align program stacks * Enforce size being a multiple of 8 bytes * Correct alignment calculation * Use an ALIGN8 macro in the stack declaration macro
2022-01-23Document RCP functions (#1087)hatal175
* Document RCP functions * Rename functions according to convention * Rename file and functions to RcpUtils
2021-11-26Various minor cleanups (#1029)Roman971
* Fix some disp usage in EffectSsGMagma2 * Fix some incorrect SAC flags * Remove some instances where bool was used * Fix a few line numbers to be decimal * Remove MatrixInternal and use Mtx instead * Fix gs flag names to be plural for consistency * Fix some hex numbers to be uppercase * Fix instances of 0X for hex numbers
2021-10-02Fix/cleanup/rephrase miscellaneous stuff (#983)Dragorn421
* Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commit c801337dde9fe5e8b7a7ecf85ad3629bf5b87aaf. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commit d80bdb32da449edc74e02b8ab3f5a2c532e74bdb. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
2021-09-04Cleanup translation comments (#924)Dragorn421
* `// Translates to:` -> `//` * `// Translation: ([^"].*)` -> `// "$1"` * Manual cleanup * Manual cleanup in `src/code/` * Use more lowercase for some all caps translations * Move translations to end of lines where it fits under 100 bytes * Move one translation to end of line manually * Run formatter * Cleanup in EnHeishi1 as suggested by Roman * Update src/code/z_play.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-02-13Fix most compiler warnings in the boot and code segments (#674)Tharo
* Less warnings in boot & code segments * few more warnings gone * Ran formatter * z_view warning gone * -> 1 * f31 -> 31 * Remove function casts * Few more small improvements * Separate declaration and assignment in func_80091738 and Item_Give Co-authored-by: Thar0 <maximilianc64@gmail.com>
2020-10-03libultra cleanup (#215)Random
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
2020-05-26Decompiles sched.c (#145)krimtonz
* decompile sched.c * rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c * pr updates
2020-05-14Decomp game.c (#129)krimtonz
* decomp most of game.c * improve GameState_DrawInputDisplay matching * fix merge conflicts * pr suggestions * remove builtin math functions
2020-05-10Decompile audioMgr (#124)Tharo
* Decompile most of AudioMgr * Decompile most of audioMgr * Decompile audioMgr * Remove commented out rodata from spec * Small cleanup * Last function OK, renamed functions and removed asm * Remove sched.h and audiomgr.h and include contents in z64.h * Un-comment prototypes in functions.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Remove prototypes from audioMgr.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-04-16Decompile z_play.c and Match/Document some of z_view.c (#74)Roman971
* Decompile z_play.c and Match/Document some of z_view.c Also fix the last non matching in z_sample.c and update some game state functions. * Suggestions from PR #74 * Fix undefined reference to Gameplay_DrawOverlay * Suggestion from PR #74 (2) * Fix a fake argument in func_800BC450
2020-04-14padmgr and related (#71)silv3rwing07
* In process of moving changes over from old repo * Merged in changes * Finished import of padmgr changes from old repo * Adjusted some volatile * Improving padmgr volatile situation * Almost matched osReadMempak * Working on osMempakDataCRC * Explanations and equivalents but no matches for osMempakAddrCRC and osMempakDataCRC * OK after merge * Matched osMempakAddrCRC and osMempakDataCRC * Matched osReadMempak * Updated PadMgr function names to be less like original code * Changed variable names to make them further from original code * Changed names and it stopped matching * Undid clang-format steamrollering whitespace memes * Cleaned up Input names * More formatting changes * Moved padmgr to z64.h, deleted padmgr.h
2020-03-22Format all src C filesRoman971
2020-03-20Decompiled various small filesRandom
- Decompiled `code_8006C360.c` - Decompiled `prenmi_buf.c` (previously `code_8007BE60.c`) - Decompiled `code_8007BF10.c` - Documented `sys_ucode.c`
2020-03-17First proper commit.Jack Walker