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Decompilation of The Legend of Zelda: Ocarina of Time
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main.c
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Author
2024-02-27
Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments...
Tharo
2024-01-30
Revert bad uses of `if (OOT_DEBUG)` (#1666)
cadmic
2024-01-30
Define OOT_DEBUG=0 in retail builds (#1658)
cadmic
2024-01-29
Check formatting in CI (#1652)
cadmic
2024-01-28
Match ``main.c`` - OK (#1645)
Yanis42
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-11-30
Documentation for audio_thread_manager.c (#1562)
Tharo
2022-11-13
Improvements to Video Interface related functions and data (#1332)
Tharo
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-15
`GameInfo` -> `RegEditor` (#1354)
Dragorn421
2022-10-02
Use intptr types in more code files (#1385)
Roman971
2022-06-15
Enable int-conversion warnings and fix all current instances (#1280)
Roman971
2022-06-03
More documentation for sched.c (#1219)
Tharo
2022-05-01
Improve the state of handwritten assembly files (#865)
Tharo
2022-04-08
Message Queues, Threads, and surroundings cleanup (#1178)
Tharo
2022-03-13
More documentation for IrqMgr (#1144)
Tharo
2022-02-06
Correctly align program stacks (#1133)
Tharo
2022-01-23
Document RCP functions (#1087)
hatal175
2021-11-26
Various minor cleanups (#1029)
Roman971
2021-10-02
Fix/cleanup/rephrase miscellaneous stuff (#983)
Dragorn421
2021-09-04
Cleanup translation comments (#924)
Dragorn421
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2020-10-03
libultra cleanup (#215)
Random
2020-05-26
Decompiles sched.c (#145)
krimtonz
2020-05-14
Decomp game.c (#129)
krimtonz
2020-05-10
Decompile audioMgr (#124)
Tharo
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
2020-04-14
padmgr and related (#71)
silv3rwing07
2020-03-22
Format all src C files
Roman971
2020-03-20
Decompiled various small files
Random
2020-03-17
First proper commit.
Jack Walker