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* Document CIC6105
* Changes, AUDIOMGR_DEBUG_LEVEL -> AUDIOMGR_ACTIVITY_LEVEL
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* z64 - a
* z64 - b
* z64 - c
* z64 - d
* z64 - e
* z64 - f
* z64 - g
* z64 - h
* z64 - i
* z64 - l
* z64 - m
* z64 - o
* z64 - p
* z64 - q
* z64 - r
* z64 - s
* z64 - t
* z64 - v
* restore file
* fix merge
* fix merge
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Document kaleido debug menu
* Fix BSS
* bss
* Address reviews
* bss
* add #pragma increment_block_number to z_parameter and let CI do its thing
* bss
* buffer -> digitBuf
* reformat comments on sSectionPositions. trick clang-format into not ruining the array by adding // comments on their own line
* rename to KaleidoScope_DrawInventoryEditor
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Cleanup includes in header files
* include libc headers without libc/ prefix
* fix
* fix2
* fix3
* fix4
* some bss lol
* bss
* fix
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* split out various macros
* fix
* fix2
* fix dw
* libc path
* fix macro
* does this fix bss
* fix bss
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* create printf and translation headers
* non-overlays complete
* printf finished
* move T macro
* edit comment
* fix error
* fix bss
* remove is_64
* fix bss
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* progress
* z64.h issues sorted
* remove variables.h
* format
* n64 fix
* another fix
* did the wrong fix
* fix libleo
* fix bss
* review
* remove instead of comment
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except z64.h (#2505)
* move remaining variables from variables.h
* fix other dependencies
* extra newline
* fix and adjust comment
* is this the problem
* fix bss
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* migrate audio variables, fix libultra thing
* remove extra newlines
* fix
* add required pragmas
* fix bss
* audio table fixes
* fix bss
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* variables.h cleaning: migrate libultra variables
* another increment_block_number
* fix bss
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* split most of functions.h
* osdriverominit
* forgot include
* fix
* remove functions.h
* temporary fix for fix_bss
* fix bss
* revert fix_bss.py change
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* very light documentation for runtime
* more renaming
* one more rename
* RunTime -> Runtime
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* sort fuctions and variables
* bss
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* reduce z64.h size
* fix z_cheap_proc.inc.c
* ,bss
* remove temp delcaration
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* split game states
* split all GameState headers
* match fig names
* deduplicate headers from bad merge
* split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h
* fix compile error
* .bss
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* Clean out z64.h
* fix version include
* overlay.h
* pr suggestion
* try fixing main.c
* add back forward declare
* fix bss
* header guard
* prefix
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* make headers for gamestates
* fixes
* fixes 2
* bss
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* move variables into z64environment.h
* z_room.h
* z64sram.h, z64ss_sram.h, z64font.h, kanread.h
* z64lifemeter.h, z64debug.h, debug_arena.h
* buffers.h
* remove z_bgcheck global
* gamealloc.h
* suggestions
* .bdd
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* z64env_flags, z64quest_hint_commands
* z64cutscene_spline, z64save.h moved from z64.h
* bss
* pr suggestion
* bss
* suggestions
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* Use enums for settings in SRAM header
* Fix bss
* Uglify z_en_mag to match ique
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* add some headers, split some of z64.h
* MtxClear -> IdentityMtx
* more misc cleanups
* move D_80116280 to header, fix build issue
* remove z64.h
* Revert "MtxClear -> IdentityMtx"
This reverts commit 8fc74c0672f72b91ae4068e73228fc46fe9465d4.
* split z64path.h and z64skin.h functions
* z64face_reaction.h
* cleanup overlay global references
* trim padding
* bss
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* remove global.h dependency from all actors
* fix compiler error
* fix another build issue
* fix bss
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* kill more global.h references
* .format.py
* bss
* ique
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* git subrepo clone git@github.com:Thar0/com-plugin.git tools/com-plugin
subrepo:
subdir: "tools/com-plugin"
merged: "e8543312d"
upstream:
origin: "git@github.com:Thar0/com-plugin.git"
branch: "main"
commit: "e8543312d"
git-subrepo:
version: "0.4.6"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "110b9eb"
* ique-cn OK
* Review suggestions
* Most suggestions
* git subrepo pull tools/com-plugin
subrepo:
subdir: "tools/com-plugin"
merged: "81595ed1c"
upstream:
origin: "git@github.com:Thar0/com-plugin.git"
branch: "main"
commit: "81595ed1c"
git-subrepo:
version: "0.4.6"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "110b9eb"
* Fix other versions
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* z64debug_display.h
* z64draw.h
* z_en_item00.h
* bss
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* Create headers for some libu64 files
* apply bss patch
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* [iQue] z_sram: Use iQue-specific read/write macros
* [iQue] z_sram: Make checksum a struct
* [iQue] z_sram: Finish matching
* Call the trigraph usage a bug
* Fix bss
* Sram_iQueReadWrite -> Sram_ReadWriteIQue
* Use SRAM_HEADER_MAGIC for loop bound
* Rename sZeldaMagic -> sSramDefaultHeader and use less char literals
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* Match remaining libultra/os files
* Align box id macros
* Fix bss, format
* Fix BSS
* Clarify some comments
* More bug comment
* Comment
* Fix BSS
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* [iQue] Match remaining libultra/io files
* Match osSpTaskYielded
* Fix bss, remove double space in controller.h
* Fix BSS
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* Introduce afile_sizes, generate headers of sizes for soundfonts and sequences
* Initial tools/audio README
* Versioning for samplebank extraction
* Clean up the disassemble_sequence.py runnable interface
* Add static assertions for maximum bank sizes
* Boost optimization for audio tools
* Samplebank XML doc
* Soundfont XML doc
* More docs in sampleconv for vadpcm
* Various tools fixes/cleanup
* VADPCM doc
* Try to fix md formatting
* VADPCM doc can come later
* Fix merge with PR 9
* Fix blobs from MM
* Try to fix bss
* Try fix bss round 2
* Fix sampleconv memset bug
* Suggested documentation tweaks
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* set up start mode
* note unused modes
* fix bss
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* rename OOT_DEBUG to DEBUG_FEATURES
* makefile changes
* add DEBUG_ASSETS
* fix DEBUG_FEATURES usages
* format
* fix errors
* review
* fix problem and review2
* review
* add DEBUG_FEATURES to DEBUG_ASSETS check
* review
* whoops
* format
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* document most of Player_ChooseNextIdleAnim
* finish documenting Player_ChooseNextIdleAnim
* capital letter
* dummy block numbers for the script
* fix bss
* bug comment
* SpeicalIdle -> Fidget, clean up related things
* fix rng chance comment
* normal -> default
* rework Player_CheckForIdleAnim
* swap idle anim defines
* remove COMMON_FIDGET
* add ARRAY_COUNT_2D
* change macro def
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`z64{object,player,scene}.h` (#2250)
* [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h`
* bss
* sSceneCmdHandlers
* bss
* bss
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(#2248)
* [headers] Create z64malloc.h, move protos to z64effect.h, and misc fixups
* zelda_arena.h
* bss
* bss2
* bss3
* bss
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* [PAL N64] Match pal-1.0 and pal-1.1 and add to CI
* bss fixes from Jenkins
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`z64{player,view}.h` (#2233)
* [headers] Create gfxalloc.h, map.h, move protos to z64{actor,player,view}.h
* oops
* bss
* comment on player_lib protos & format
* format map.h
* Move SCREEN_{WIDTH,HEIGHT} and SET_FULLSCREEN_VIEWPORT to z64view.h
* bss
* revert move screen_width/height
* bss
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* [headers] Move libultra protos to ultra64.h (as a temporary measure)
* format ultra64.h
* bss
* bss
* bss
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* [headers] Create z64shrink_window.h, move more protos from functions.h
* format
* include
* bss
* letterbox.h
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* [headers] audio functions to z64audio.h and z64ocarina.h
* bss
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* [headers] gfx_setupdl.h and z64skin_matrix.h
* include z64skin_matrix.h
* bss
* bss
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* ucode_disas.h
* create UcodeType
* bss
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