| Age | Commit message (Collapse) | Author |
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* name vars and add enum
* name some spin attack stuff
* fix right and left
* forward/backward
* format
* fix retail bss
* sControlStickWorldYaw
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* Match retail BSS ordering
* Revert moving some global variables to headers
* Adjust block numbers after header changes
* Fix debug build
* Overlay bss ordering
* Fix BSS ordering after header changes
* gc-eu-mq OK
* Implement preprocessor for #pragma increment_block_number
* Transfer usage comment from reencode.sh
* Use temporary directory instead of temporary file
* Move ColChkMassType back
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* Replace most osSyncPrintf calls with PRINTF macro
* DEBUG -> OOT_DEBUG
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* Rename Math3D_CylOutsideCyl and Math3D_CylOutsideCylDist
* radix -> radii
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Make Math3D sphere/cylinder collision check function names more consistent
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Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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* `vt.h` -> `terminal.h`
* `VT_` -> `T_` (as in Terminal)
* `vt.h` -> `terminal.h` in includes too Pepega
* Sort out tiny terminal.h include inconsistencies
* Format
* -> `TE_`
* format
* `TE_` -> back to `VT_` (parkour!)
* explicit VT
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* Use `SCENE_` enum more
* Decimal for pos in `D_8011F9B8`
* `__osEventStateTab`: length `OS_NUM_EVENTS + 1` -> `OS_NUM_EVENTS`
* thone -> throne
* `s` on local data
* minor sfxId cleanup
* Run formatter
* Fixup 0x19 + 1 = 0x1A, not 0x20 lol
* Tlut -> TLUT
* DemoKankyo params usage cleanup
* Some proofreading (up to z_actor.c)
* Revert 0 -> sfxId, add todo comment (sfxId=0 is weird apparently)
* `sZdWaterBox` -> `sZorasDomainWaterBox`
* `msgMode == MSGMODE_`, not `GAMEMODE_` (my bad Sadge)
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* Squared variables fixup
* `sAnimSoundFrames` fixup
* `ocElemFlags` fixup
* `toucherFlags` fixup
* `bumperFlags` fixup
* `atFlags` fixup
* `acFlags` fixup
* `ocFlags1` fixup
* `ocFlags2` fixup
* `&=`
* `TOUCH_SFX_NONE` -> `_MASK` in `CollisionCheck_HitSolid`
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* global context -> play
* fix PlayState* PlayState
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* typo
* rename 800636C0 to gameinfo_init
* fix incorrect casing in cup button
* some constants
* add item00_none enum value
* rename 80009460 to gdmaverbose
* fix typos
* Revert "some constants"
This reverts commit 27a07204d79c91c508e896ccdc766afb31119059.
* rename gdmaverbose to gdmamgrverbose
* Revert "rename 800636C0 to gameinfo_init"
This reverts commit c74e255929fb9d46be146ee66d37ddb7585b9c9d.
* Revert "fix incorrect casing in cup button"
This reverts commit ac313b3965591302936d9f5ae0ba0a8f69569f73.
* a couple of typos
* minor changes based on clang-format
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* Fixup `Math3D_LineClosestToPoint`
* `gDodongosCavernBossLavaFloorTex` is 32x64
* Name empty-dlist-making functions `_EmptyDList`
* Fix typos
* transitionRate -> morphFrames
* Compare `xyzDistToPlayerSq` to squared values
* Fix hookshot target/post collision header names being swapped
* Fix description of `z_bg_mizu_movebg.c`
* Add scene command comment to `func_80098508` to match other scene command handlers
* Some fixup in `Camera_Demo5`
* `1` -> `ALLOCTYPE_ABSOLUTE` in comment on `ActorContext.absoluteSpace`
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* `// Translates to:` -> `//`
* `// Translation: ([^"].*)` -> `// "$1"`
* Manual cleanup
* Manual cleanup in `src/code/`
* Use more lowercase for some all caps translations
* Move translations to end of lines where it fits under 100 bytes
* Move one translation to end of line manually
* Run formatter
* Cleanup in EnHeishi1 as suggested by Roman
* Update src/code/z_play.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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* Adult and child2 macros OK
* ICHAIN cleanup
* almost all overlay data
* format.sh
* func_8002FBAC NON_EQUIVALENT
* PR fixes (MZXrules)
* fix
* change //@ bug to //! @bug
* merge master and missed a //@bug
* fix ruto
* some more cleanup (#2)
* more `! @bug` formatting cleanup
* parenthesis cleanup
* hex naviEnemyId
* run formatter
* replace `IS_NOT_` macros with `!IS_`
* run formatter
* run formatter
* PR fixes (fig)
* Missed something
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* .data OK
* Progress
* push some old stuff
* Finish a chain
* Progress
* Progress
* Run mathfixer.py
* Progress
* match one more
* Up to date
* Match func_80A97610
* func_80A96FD0
* most of the way through the mega switch
* small formatting thing. still stuck on the switch
* start a big switch function
* a little closer
* done with matching for now starting objects
* func_80A97738 OK!
* func_80A995CC OK!
* func_80A99864 OK!
* en_ko OK!
* Code clean-up pass
* more EnKo cleanups, object_fa and object_kw1 textures documented
* complete object_km1, more EnKo documentation
* More documentation
* delete asm
* Clean-up rebase issues
* bleh
* Implement Dragorn's suggestions
* fix spec, implement fig's suggestions
* whoops (ill leave it for the docs tho lol)
* whoops again
* i made an ouchie
* smile
* last one for real
Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
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* Match Math3D_LineSegMakePerpLineSeg
Also renamed to Math3D_LineVsLineClosestTwoPoints
* Fix UB
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* Less warnings in boot & code segments
* few more warnings gone
* Ran formatter
* z_view warning gone
* -> 1
* f31 -> 31
* Remove function casts
* Few more small improvements
* Separate declaration and assignment in func_80091738 and Item_Give
Co-authored-by: Thar0 <maximilianc64@gmail.com>
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* matched cylvsline
* slight name adjustment
* format
* and asm
* comment cleanup
* fixed misspelling and added mathfixer tool
* formatting
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* maths
* Factoriali -> Factorial
* soon, soon
* renames
* rand
* docs
* merged
* formatting
* little more cleanup
* asm crept back in
* changes to MathF
* smooth criminal
* functions.h
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* cleanup libultra
* fixes
- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs
* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL
* remove ULTRA_ABS
* fix includes
* update z_player.c/z_lib.c + run format.sh
* merge upstream/master
* fix include in En_Goroiwa
* fix includes
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* fix colliderinit typo
* dead sound done
* deadsound documentation
* blast done
* progress
* spk init
* progress
* spark done
* ss bomb ok
* bomb done
* cleanup
* progress
* progress
* almost done with bomb2
* clean up gossip stone
* more
* cleanup and format
* remove unused asm file
* nonmatching reloc
* done i think
* mistakes
* fix headers
* idk how that got in here
* EffectSsStick OK
* progress
* fix conflicting name
* progress
* splash OK
* uname fields
* progress
* lightning OK
* remove unwanted files
* kirakira ok
* kirakira done
* magma OK
* remove files
* ss_g_fire OK
* name funcs
* progress
* progress
* magma2 and kakera OK
* eff_ss_dead_dd OK
* fcircle OK
* stone1 OK
* sibuki2 OK
* dt_bubble OK
* deaddb OK
* sibuki OK
* dead_ds OK
* ice_smoke OK
* hitmark OK
* hahen OK
* k_fire OK
* en_fire OK
* starting colors
* color changes 1
* color switch done
* init file data migrated
* data cleanup
* ice_piece OK
* en_ice OK
* progress
* progress
* docs progress
* fix blast color names
* documentation pass 1
* progress
* cleanup pass 2
* touchups
* added to functions.h
* small changes
* fix functions.h
* renaming progress
* name progress
* color enum
* more cleanups
* enice changes
* final cleanups
* remove unwanted file
* lightning -> shock
* pr suggestions
* fix comment
* remove unwanted comments
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* Finally match Overlay_DoRelocation
* remove asm, rename Overlay_DoRelocation to Overlay_Relocate
* formatter
* comment updates
* comment update
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* wip
* Olib updates
* wip
* wip
* rename most Math3D functions, few matches, documentation
* wip
* document most of math3d
* pr updates
* pr updates
* add missing comment block finalizer
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* match a few functions
* run formath.sh
* minor fixes
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* func_8005B280 ok
* func_8005B65C OK
* split out func_8005BD50
* func_8005B7C0 OK
* func_8005B7F4 OK
* func_8005B824 OK
* func_8005B860 ok
* improve sanity
* func_8005B6B0 ok, ColliderInit_Actor structs added
* func_8005B884 ok
* func_8005BBF8 ok, split out func_8005BF50
* split more stuff out of func_8005C050.s
* func_8005C050 OK
* func_8005BA30 fakish OK, func_8005BAD8 real OK
* func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues
* func_8005BB10 Ok
* func_8005BF50 OK
* func_8005BE50 OK
* func_8005BD50 OK
* func_8005BCC8 Ok
* func_8005BC28
* func_8005BB8C func_8005BBB0 func_8005BBD4 Ok
* save my work commit
* func_8005C2BC fake OK
* func_8005C5B0 ok
* func_8005C608 ok
* func_8005C6C0 ok
* func_8005C6F8 ok
* func_8005C730 ok
* func_8005C774 func_8005C798 func_8005C7BC OK
* func_8005C7E0 ok, func_8005C810 split
* func_8005C810 OK
* func_8005C8C8 ok
* func_8005C964 OK
* func_8005CA88 ok
* func_8005CBAC ok
* func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK
* func_8005CD34 func_8005CDD0 Ok
* func_8005CE6C ok
* func_8005CEC4 ok
* func_8005CEDC ok
* func_8005CF90 Ok
* standardize type names/vars more
* func_8005D3BC ok
* func_8005D40C OK, z64.h CollisionCheckContext
* func_8005D4B4 func_8005D4C8 ok
* partial data section migration
* improve function documentation, OT->OC
* Actor_CollisionCheck_SetOC ok
* Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok
* func_8005BA84 ok
* func_800611A0 ok
* func_80061274 ok
* clean up func_80061274
* func_8006139C ok
* func_8005E9C0 and dependencies OK
* minor cleanup to func_8005E9C0
* func_8005EC6C OK!
* func_8005E81C ok
* func_8005E604 ok
* func_8005E2EC func_8005E4F8 OK
* func_8005DE9C OK func_8005D8AC disassembled
* func_8006146C func_8006268C ok
* func_8005EEE0 ok
* func_8005F17C
* func_8005F39C ok
* func_8005F5B0 decompiled, not matching
* func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK
* func_8005FA30 ok, split more functions
* func_8005FC04 ok
* func_8005FDCC k
* func_8005FF90 OK OK OK
* func_80060204 dead
* func_800604B0 ok
* func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish
* func_800635D0 ok, func_80062ECC not so much
* OcLine oks
* D_8011DF28 functions disassembled
* D_8011DF5C functions OK
* setAT_SAC. setAC_SAC, setOC_SAC OK
* func_80061C98 decompiled, func_80061BF4, func_80061C18 OK
* func_800617D4 ok, func_800614A4 disassembled
* CollisionCheck_OC D_8011DFAC functions OK
* func_80062530 ok
* CollisionCheck_generalLineOcCheck subfunctions OK
* func_800622E4 ok
* after a long fought battle, func_80061F64 has fallen.
* func_800628A4 disassembled
* func_800627A0 func_8006285C OK
* ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok
* func_80062CD4 decompiled, import EffShield/EffSpark types from MM
* various SubActor98 struct functions OK
* func_8005D4DC func_8005D62C ok
* .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs
* func_80060C2C ok
* minor code tweaks
* func_80061C98 ok somehow
* Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types
* Apply changes
* formatting
* tweak a couple function names
* krim changes, func naming
* missed some things
* function renames
* Implement GenColliderInit.py utility
* Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching
* func_800614A4 ok
* Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE
* collisionCheckCtx -> colChkCtx, fix small things
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* math3d wip
* math3d wip
* wip
* wip
* wip
* wip
* final update before pr
* run format.sh
* fix merge conflicts
* tharo suggestions update
* fig formatting suggestion
* math3d pr updates
* use sFactorialTbl in sys_math
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