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Decompilation of The Legend of Zelda: Ocarina of Time
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sys_matrix.c
Age
Commit message (
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Author
2021-11-17
Fix matrices documentation (#952)
Dragorn421
2021-08-31
Rename MtxF members to use the common convention (#923)
Dragorn421
2021-08-22
Document EnGoroiwa and BgJyaGoroiwa (#860)
Dragorn421
2021-04-29
`assert` macro OK (#755)
Anghelo Carvajal
2021-04-05
Match the last 4 functions in sys_matrix.c (#761)
Roman971
2021-02-24
Rename Matrix_Pull to Matrix_Pop (#703)
Roman971
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-12-01
Matched functions in sys_matrix (#505)
petrie911
2020-10-26
Revert accidental rename of Matrix_MtxFToNewMtx (#460)
Roman971
2020-10-03
libultra cleanup (#215)
Random
2020-08-08
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
AdamKiddle
2020-05-26
Decompiles sched.c (#145)
krimtonz
2020-05-25
Decompile a bunch of small files (#160)
Random
2020-05-14
Decomp game.c (#129)
krimtonz
2020-04-28
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
krimtonz
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
2020-03-30
skelanime update wip
KrimtonZ
2020-03-24
minor formatting updates, match func_800A4A20
KrimtonZ
2020-03-24
use clang, modify z64animation.h and z64dma.h to use open braces on newline
KrimtonZ
2020-03-24
Merge branch 'master' into skelanime
KrimtonZ
2020-03-24
Run formatter with changes
Roman971
2020-03-23
skelanime WIP, name Matrix_TranslateThanRotateZYX, match Matrix_Translate
KrimtonZ
2020-03-22
Format all src C files
Roman971
2020-03-21
code_800FCE80 OK
glank
2020-03-17
First proper commit.
Jack Walker