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path: root/src/code/z_camera.c
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2026-02-22Fix misc 23 (#2699)Dragorn421
2025-06-26`Camera_KeepOn4` docs 2: RO and RW data (#2632)Dragorn421
2025-06-20Rename AT `effect` to `hitSpecialEffect` (#2637)Dragorn421
2025-06-17Rename `acDmgInfo.effect` -> `hitBacklash` (#2555)Dragorn421
2025-06-13`Camera_KeepOn4` docs 1 (#2627)Dragorn421
2025-06-10Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCam...Dragorn421
2025-06-07Update docs/Documenting.md (#1265)Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-06-04T() macro loose ends 2 (#2564)Dragorn421
2025-06-01Document kaleido debug menu (#2506)Pepe20129
2025-04-26add array_count.h (#2514)fig02
2025-04-25macros.h 3/5: Split various macros (#2512)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-04-19Remove Variables.h; Decouple z64.h from global.h (#2507)fig02
2025-04-16variables.h: migrate all remaining varaibles, remove other dependencies excep...fig02
2025-04-11variables.h cleaning: migrate audio variables (#2504)fig02
2025-04-06variables.h cleaning: migrate libultra variables (#2503)fig02
2025-04-05Remove functions.h (#2501)fig02
2025-03-26Some functions.h and variables.h work (#2491)fig02
2025-02-26Reduce dependencies on global.h (10) (#2490)mzxrules
2025-02-24Reduce dependencies on global.h (9) (#2488)mzxrules
2025-02-22Clean out z64.h (#2484)fig02
2025-02-20Create headers for Game States (#2482)fig02
2025-02-19Reduce overlay dependencies on global.h (8) (#2478)mzxrules
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-15Use enums for settings in SRAM header (#2429)cadmic
2025-02-14Document `sSceneInitLetterboxTimer` (#2469)fig02
2025-02-13Reduce overlay dependencies on global.h (6) (#2468)mzxrules
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2025-02-05Reduce overlay dependencies on global.h (3) (#2449)mzxrules
2025-02-04Finish matching ique-cn (#2451)Tharo
2025-01-27Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)mzxrules
2025-01-24Create headers for some libu64 files (#2440)mzxrules
2025-01-21[iQue] Import libultra audio library files (#2433)Tharo
2025-01-17[iQue] Match z_sram (#2426)cadmic
2025-01-10[iQue] Match remaining libultra/os files (#2414)Tharo
2025-01-09[iQue] Match remaining libultra/io files (#2411)Tharo
2025-01-07[iQue] Match osViSetMode (#2404)Tharo
2025-01-02[iQue] Build some C files with EGCS (#2396)cadmic
2024-12-17Document z_horse.c and related actors (#2278)mzxrules
2024-12-13[Audio 10/10] Loose ends (#2337)Tharo
2024-12-02Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)Tharo
2024-11-18Player Docs: Begin "Start Mode" Documentation (#2301)fig02
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-11-12Completely match ntsc-1.0/1.1 bss and add to CI (#2294)cadmic
2024-10-14Rename RoomBehaviorType1 to RoomType (#2271)mzxrules
2024-10-12Rename RoomBehaviorType2 (#2270)mzxrules
2024-10-08Document `Player_ChooseNextIdleAnim` (#2262)fig02
2024-10-04Document bug in Camera_BGCheckInfo (#2258)cadmic
2024-10-01[headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{o...Dragorn421