index
:
oot
main
Decompilation of The Legend of Zelda: Ocarina of Time
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
code
/
z_camera.c
Age
Commit message (
Expand
)
Author
2026-02-22
Fix misc 23 (#2699)
Dragorn421
2025-06-26
`Camera_KeepOn4` docs 2: RO and RW data (#2632)
Dragorn421
2025-06-20
Rename AT `effect` to `hitSpecialEffect` (#2637)
Dragorn421
2025-06-17
Rename `acDmgInfo.effect` -> `hitBacklash` (#2555)
Dragorn421
2025-06-13
`Camera_KeepOn4` docs 1 (#2627)
Dragorn421
2025-06-10
Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCam...
Dragorn421
2025-06-07
Update docs/Documenting.md (#1265)
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-06-04
T() macro loose ends 2 (#2564)
Dragorn421
2025-06-01
Document kaleido debug menu (#2506)
Pepe20129
2025-04-26
add array_count.h (#2514)
fig02
2025-04-25
macros.h 3/5: Split various macros (#2512)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-04-19
Remove Variables.h; Decouple z64.h from global.h (#2507)
fig02
2025-04-16
variables.h: migrate all remaining varaibles, remove other dependencies excep...
fig02
2025-04-11
variables.h cleaning: migrate audio variables (#2504)
fig02
2025-04-06
variables.h cleaning: migrate libultra variables (#2503)
fig02
2025-04-05
Remove functions.h (#2501)
fig02
2025-03-26
Some functions.h and variables.h work (#2491)
fig02
2025-02-26
Reduce dependencies on global.h (10) (#2490)
mzxrules
2025-02-24
Reduce dependencies on global.h (9) (#2488)
mzxrules
2025-02-22
Clean out z64.h (#2484)
fig02
2025-02-20
Create headers for Game States (#2482)
fig02
2025-02-19
Reduce overlay dependencies on global.h (8) (#2478)
mzxrules
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-15
Use enums for settings in SRAM header (#2429)
cadmic
2025-02-14
Document `sSceneInitLetterboxTimer` (#2469)
fig02
2025-02-13
Reduce overlay dependencies on global.h (6) (#2468)
mzxrules
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2025-02-05
Reduce overlay dependencies on global.h (3) (#2449)
mzxrules
2025-02-04
Finish matching ique-cn (#2451)
Tharo
2025-01-27
Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)
mzxrules
2025-01-24
Create headers for some libu64 files (#2440)
mzxrules
2025-01-21
[iQue] Import libultra audio library files (#2433)
Tharo
2025-01-17
[iQue] Match z_sram (#2426)
cadmic
2025-01-10
[iQue] Match remaining libultra/os files (#2414)
Tharo
2025-01-09
[iQue] Match remaining libultra/io files (#2411)
Tharo
2025-01-07
[iQue] Match osViSetMode (#2404)
Tharo
2025-01-02
[iQue] Build some C files with EGCS (#2396)
cadmic
2024-12-17
Document z_horse.c and related actors (#2278)
mzxrules
2024-12-13
[Audio 10/10] Loose ends (#2337)
Tharo
2024-12-02
Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)
Tharo
2024-11-18
Player Docs: Begin "Start Mode" Documentation (#2301)
fig02
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-11-12
Completely match ntsc-1.0/1.1 bss and add to CI (#2294)
cadmic
2024-10-14
Rename RoomBehaviorType1 to RoomType (#2271)
mzxrules
2024-10-12
Rename RoomBehaviorType2 (#2270)
mzxrules
2024-10-08
Document `Player_ChooseNextIdleAnim` (#2262)
fig02
2024-10-04
Document bug in Camera_BGCheckInfo (#2258)
cadmic
2024-10-01
[headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{o...
Dragorn421
[next]