| Age | Commit message (Expand) | Author |
| 2025-06-22 | Name `HIT_BACKLASH_` and `HIT_SPECIAL_EFFECT_` values (#2639) | Dragorn421 |
| 2025-06-20 | Rename AT `effect` to `hitSpecialEffect` (#2637) | Dragorn421 |
| 2025-06-17 | fixup rename hitBacklash (#2638) | Dragorn421 |
| 2025-06-17 | Rename `acDmgInfo.effect` -> `hitBacklash` (#2555) | Dragorn421 |
| 2025-06-15 | Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT... | Dragorn421 |
| 2025-06-10 | Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCam... | Dragorn421 |
| 2025-06-04 | Remove "z64" prefix from all headers (#2518) | fig02 |
| 2025-06-03 | Rename `damageEffect` -> `damageReaction` (#2554) | Dragorn421 |
| 2025-04-27 | Delete macros.h; Delete global.h (#2516) | fig02 |
| 2025-04-23 | macros.h 1/?: `PRINTF` and `T` (#2509) | fig02 |
| 2025-04-16 | variables.h: migrate all remaining varaibles, remove other dependencies excep... | fig02 |
| 2025-04-11 | variables.h cleaning: migrate audio variables (#2504) | fig02 |
| 2025-04-06 | variables.h cleaning: migrate libultra variables (#2503) | fig02 |
| 2025-04-05 | Remove functions.h (#2501) | fig02 |
| 2025-02-26 | Reduce dependencies on global.h (10) (#2490) | mzxrules |
| 2025-02-20 | Create headers for Game States (#2482) | fig02 |
| 2025-02-19 | Reduce overlay dependencies on global.h (8) (#2478) | mzxrules |
| 2025-02-16 | Reduce overlay dependencies on global.h (7) (#2472) | mzxrules |
| 2025-02-08 | Reduce overlay dependencies on global.h (4) (#2456) | mzxrules |
| 2025-02-08 | Rename gMtx(F)Clear to gIdentityMtx(F) (#2458) | mzxrules |
| 2025-02-04 | Finish matching ique-cn (#2451) | Tharo |
| 2025-01-27 | Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443) | mzxrules |
| 2025-01-21 | [iQue] Import libultra audio library files (#2433) | Tharo |
| 2025-01-08 | [iQue] Create/update macros for printing debug strings (#2398) | cadmic |
| 2024-12-13 | [Audio 10/10] Loose ends (#2337) | Tharo |
| 2024-11-17 | Decouple Debug Features From gc-eu-mq-dbg (#2296) | fig02 |
| 2024-11-12 | Completely match ntsc-1.0/1.1 bss and add to CI (#2294) | cadmic |
| 2024-10-07 | [includes] z_collision_check.c (#2252) | Dragorn421 |
| 2024-10-01 | [headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (... | Dragorn421 |
| 2024-09-30 | [ntsc-1.0/1.1] Match "game engine" files (#2244) | cadmic |
| 2024-09-28 | [PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246) | cadmic |
| 2024-09-27 | [headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, `z64{player,v... | Dragorn421 |
| 2024-09-27 | [headers] z64bgcheck.h functions (#2239) | Dragorn421 |
| 2024-09-25 | [headers] audio functions to z64audio.h and z64ocarina.h (#2223) | Dragorn421 |
| 2024-09-24 | create ucode_disas.h (#2222) | mzxrules |
| 2024-09-23 | Document Player Knockback related functions (#1601) | mzxrules |
| 2024-09-16 | Colliders: elemType -> elemMaterial (#2189) | Dragorn421 |
| 2024-09-12 | [ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187) | cadmic |
| 2024-09-11 | Colliders: colType -> colMaterial (#2186) | Dragorn421 |
| 2024-09-07 | Move `Graph_Alloc` and open/close Disps to `gfx.h` (#1976) | Dragorn421 |
| 2024-09-07 | [headers 6] collision_check functions and structs (#2148) | Dragorn421 |
| 2024-09-05 | [ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses (#2127) | cadmic |
| 2024-08-28 | [ntsc-1.2] Decompile fault.c (#2046) | Dragorn421 |
| 2024-08-27 | [Audio 6/?] Build Soundfonts and the Soundfont Table (#2056) | Tharo |
| 2024-08-27 | T() macro 5 (#2089) | Dragorn421 |
| 2024-08-12 | Add names to all typedef'd structs, unions, and enums (#2028) | cadmic |
| 2024-08-09 | Match remaining GC retail versions (#2019) | cadmic |
| 2024-08-08 | gc-us OK (#2018) | cadmic |
| 2024-08-02 | Automate fixing BSS ordering (#2009) | cadmic |
| 2024-06-25 | Move `PlayState` to a new `z64play.h` (#1966) | Anghelo Carvajal |