summaryrefslogtreecommitdiff
path: root/src/code/z_collision_check.c
AgeCommit message (Expand)Author
2025-06-22Name `HIT_BACKLASH_` and `HIT_SPECIAL_EFFECT_` values (#2639)Dragorn421
2025-06-20Rename AT `effect` to `hitSpecialEffect` (#2637)Dragorn421
2025-06-17fixup rename hitBacklash (#2638)Dragorn421
2025-06-17Rename `acDmgInfo.effect` -> `hitBacklash` (#2555)Dragorn421
2025-06-15Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...Dragorn421
2025-06-10Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCam...Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-06-03Rename `damageEffect` -> `damageReaction` (#2554)Dragorn421
2025-04-27Delete macros.h; Delete global.h (#2516)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-04-16variables.h: migrate all remaining varaibles, remove other dependencies excep...fig02
2025-04-11variables.h cleaning: migrate audio variables (#2504)fig02
2025-04-06variables.h cleaning: migrate libultra variables (#2503)fig02
2025-04-05Remove functions.h (#2501)fig02
2025-02-26Reduce dependencies on global.h (10) (#2490)mzxrules
2025-02-20Create headers for Game States (#2482)fig02
2025-02-19Reduce overlay dependencies on global.h (8) (#2478)mzxrules
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-08Reduce overlay dependencies on global.h (4) (#2456)mzxrules
2025-02-08Rename gMtx(F)Clear to gIdentityMtx(F) (#2458)mzxrules
2025-02-04Finish matching ique-cn (#2451)Tharo
2025-01-27Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)mzxrules
2025-01-21[iQue] Import libultra audio library files (#2433)Tharo
2025-01-08[iQue] Create/update macros for printing debug strings (#2398)cadmic
2024-12-13[Audio 10/10] Loose ends (#2337)Tharo
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-11-12Completely match ntsc-1.0/1.1 bss and add to CI (#2294)cadmic
2024-10-07[includes] z_collision_check.c (#2252)Dragorn421
2024-10-01[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (...Dragorn421
2024-09-30[ntsc-1.0/1.1] Match "game engine" files (#2244)cadmic
2024-09-28[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)cadmic
2024-09-27[headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, `z64{player,v...Dragorn421
2024-09-27[headers] z64bgcheck.h functions (#2239)Dragorn421
2024-09-25[headers] audio functions to z64audio.h and z64ocarina.h (#2223)Dragorn421
2024-09-24create ucode_disas.h (#2222)mzxrules
2024-09-23Document Player Knockback related functions (#1601)mzxrules
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-12[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)cadmic
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-09-07Move `Graph_Alloc` and open/close Disps to `gfx.h` (#1976)Dragorn421
2024-09-07[headers 6] collision_check functions and structs (#2148)Dragorn421
2024-09-05[ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses (#2127)cadmic
2024-08-28[ntsc-1.2] Decompile fault.c (#2046)Dragorn421
2024-08-27[Audio 6/?] Build Soundfonts and the Soundfont Table (#2056)Tharo
2024-08-27T() macro 5 (#2089)Dragorn421
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-09Match remaining GC retail versions (#2019)cadmic
2024-08-08gc-us OK (#2018)cadmic
2024-08-02Automate fixing BSS ordering (#2009)cadmic
2024-06-25Move `PlayState` to a new `z64play.h` (#1966)Anghelo Carvajal