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path: root/src/code/z_draw.c
AgeCommit message (Expand)Author
2024-02-02Misc Small Retail Files Part 2 OK (#1696)engineer124
2024-01-09Create debug macros for common functions (#1597)cadmic
2022-07-30Fix various small gfx issues (#1313)Tharo
2022-07-14Misc Cleanup/Docs (#1315)engineer124
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-01-11Document undocumented matrix functions (#955)Dragorn421
2021-12-01Symbol cleanup 4 (#1050)Dragorn421
2021-11-30Name the coordinate transformation matrices (#1042)engineer124
2021-11-08Extract the assets from most of the overlays (#985)louist103
2021-02-24Rename Matrix_Pull to Matrix_Pop (#703)Roman971
2021-02-12gameplay_dangeon_keep (#665)fig02
2021-02-12All* Get Item objects decompiled (#668)Tharo
2020-10-29Use macros for oGfxCtx accesses (#465)fig02
2020-10-03libultra cleanup (#215)Random
2020-08-29Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)Roman971
2020-07-30Math Sizes (#297)louist103
2020-07-29ovl_Item_Etcetera OK (#281)Lucas Shaw
2020-04-16Decompile z_play.c and Match/Document some of z_view.c (#74)Roman971
2020-04-05Fixes in PR #50 (3)Random
2020-04-04Decompile graph.cRandom
2020-03-29Decompile z_rcp.c (1 non matching left)Roman971
2020-03-22Format all src C filesRoman971
2020-03-17First proper commit.Jack Walker