index
:
oot
main
Decompilation of The Legend of Zelda: Ocarina of Time
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
code
Age
Commit message (
Expand
)
Author
2024-04-28
Rename yDistToWater -> depthInWater (#1950)
cadmic
2024-04-22
Player Docs: Control stick buffers (#1945)
fig02
2024-04-18
Fix miscategorized scenes (#1946)
cadmic
2024-04-15
Set up gc-eu and match all code (#1938)
cadmic
2024-04-14
Match retail BSS ordering (#1927)
cadmic
2024-03-30
Match retail camera (#1917)
cadmic
2024-03-29
Fix various data issues in gc-eu-mq (#1921)
cadmic
2024-03-24
targetActor -> talkActor (#1933)
fig02
2024-03-23
More data fixes (#1929)
cadmic
2024-03-23
Document Player's Face and z_actor FaceChange functions (#1928)
fig02
2024-03-04
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
Dragorn421
2024-03-02
Remove reference to Cutscene_DrawDebugInfo in retail (#1913)
cadmic
2024-03-01
Introduce extracted/VERSION, with text extracted there (#1730)
Dragorn421
2024-02-29
Use Romfile in place of vromStart and vromEnd in structs (#1742)
Derek Hensley
2024-02-27
Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments...
Tharo
2024-02-27
Add proper bug comment for gSaveContext.save.dayTime getting cleared as s32 w...
Tharo
2024-02-27
Restore terminal colors in retail, except in __osMalloc.c (#1899)
cadmic
2024-02-27
Filename & line number args cleanup (#1891)
Tharo
2024-02-27
Match retail code data sizes (#1741)
cadmic
2024-02-26
RNG doc (#1892)
Tharo
2024-02-10
Match retail PreRender_DivotFilter (#1740)
cadmic
2024-02-09
Match the rest of z_onepointdemo.c (#1739)
cadmic
2024-02-09
Match OnePointCutscene_Init by inlining static data (#1738)
cadmic
2024-02-09
Match retail z_message_PAL.c (#1736)
cadmic
2024-02-08
Retail kankyo OK (#1735)
engineer124
2024-02-08
Match Retail BgCheck (#1734)
engineer124
2024-02-08
Match Retail Kaleido Code Files (#1702)
engineer124
2024-02-07
Skelanime + Kanfont Retail OK (#1729)
Derek Hensley
2024-02-07
Match more code files (#1724)
cadmic
2024-02-07
Match retail z_sram.c (#1722)
cadmic
2024-02-07
Match retail z_fbdemo.c and z_fbdemo_fade.c (#1727)
cadmic
2024-02-06
Reorder boot/code spec includes for retail (#1667)
cadmic
2024-02-05
rcp retail OK (#1713)
Derek Hensley
2024-02-05
z_construct.c retail OK (#1716)
Lucas Shaw
2024-02-05
PreRender.c retail 1 not matching (#1710)
Lucas Shaw
2024-02-03
Give debug_malloc.c the same treatment as system_malloc.c and z_malloc.c (#1700)
cadmic
2024-02-02
Match retail __osMalloc.c (#1684)
cadmic
2024-02-02
Match retail system_malloc.c and z_malloc.c (#1683)
cadmic
2024-02-02
`.clang-format`: break short enums, TypenameMacros (#1671)
Dragorn421
2024-02-02
Match retail code_800D31A0.c (#1698)
cadmic
2024-02-02
Match retail z_skin.c, z_skin_awb.c, z_skin_matrix.c (#1697)
cadmic
2024-02-02
Misc Small Retail Files Part 2 OK (#1696)
engineer124
2024-02-02
Match z_debug for retail (#1694)
fig02
2024-02-02
Match retail padmgr.c and sys_rumble.c (#1693)
cadmic
2024-02-02
Match retail effects files in code (#1690)
cadmic
2024-02-01
Match stackcheck.c and code_800FC620.c (#1656)
cadmic
2024-02-01
match z_actor_dlftbls (#1679)
fig02
2024-02-01
Match retail Title and Sample gamestates (#1692)
fig02
2024-02-01
Retail `z_player_lib.c` OK (#1689)
engineer124
2024-02-01
z_scene_table.c OK (#1691)
engineer124
[next]