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Decompilation of The Legend of Zelda: Ocarina of Time
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z_eff_shield_particle.c
Age
Commit message (
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Author
2026-02-16
Commit and split gameplay_keep (#2612)
Tharo
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-02-26
Reduce dependencies on global.h (10) (#2490)
mzxrules
2025-01-08
[iQue] Create/update macros for printing debug strings (#2398)
cadmic
2024-08-28
T() macro 7 (#2102)
Dragorn421
2024-02-02
Match retail effects files in code (#1690)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2021-11-17
Fix matrices documentation (#952)
Dragorn421
2021-09-05
Add do whiles to all remaining gbi macros (#946)
Roman971
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2021-01-24
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
Zelllll
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-11-19
Three new matching functions (#492)
petrie911
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-09-29
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
fig02
2020-09-05
z_lights.c OK (#343)
fig02
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-08-15
Fix _DW with permuter and GeometryMode macros (#323)
Roman971
2020-08-08
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
AdamKiddle
2020-05-18
Decompile most effect files in "code" (#144)
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker