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path: root/src/code/z_eff_shield_particle.c
AgeCommit message (Expand)Author
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-04-27Delete macros.h; Delete global.h (#2516)fig02
2025-04-26add array_count.h (#2514)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-02-26Reduce dependencies on global.h (10) (#2490)mzxrules
2025-01-08[iQue] Create/update macros for printing debug strings (#2398)cadmic
2024-08-28T() macro 7 (#2102)Dragorn421
2024-02-02Match retail effects files in code (#1690)cadmic
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2021-11-17Fix matrices documentation (#952)Dragorn421
2021-09-05Add do whiles to all remaining gbi macros (#946)Roman971
2021-02-13Fix most compiler warnings in the boot and code segments (#674)Tharo
2021-01-24Decompile Gameplay_Keep and fix all existing decompiled objects (#595)Zelllll
2020-12-26Consistent naming for Math_ functions (#542)petrie911
2020-11-19Three new matching functions (#492)petrie911
2020-10-29Use macros for oGfxCtx accesses (#465)fig02
2020-10-03libultra cleanup (#215)Random
2020-09-29All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)fig02
2020-09-05z_lights.c OK (#343)fig02
2020-08-29Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)Roman971
2020-08-15Fix _DW with permuter and GeometryMode macros (#323)Roman971
2020-08-08z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)AdamKiddle
2020-05-18Decompile most effect files in "code" (#144)Roman971
2020-03-22Format all src C filesRoman971
2020-03-17First proper commit.Jack Walker