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Decompilation of The Legend of Zelda: Ocarina of Time
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z_eff_spark.c
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Commit message (
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Author
2024-02-02
Match retail effects files in code (#1690)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2021-11-30
Name the coordinate transformation matrices (#1042)
engineer124
2021-09-05
Add do whiles to all remaining gbi macros (#946)
Roman971
2021-09-04
Cleanup translation comments (#924)
Dragorn421
2021-03-31
OnePointDemo OK (#719)
petrie911
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2021-01-24
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
Zelllll
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-11-19
Three new matching functions (#492)
petrie911
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-08-30
Match/Improve more non matching functions (#366)
Roman971
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-08-08
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
AdamKiddle
2020-05-18
Decompile most effect files in "code" (#144)
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker