index
:
oot
main
Decompilation of The Legend of Zelda: Ocarina of Time
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
code
/
z_eff_ss_dead.c
Age
Commit message (
Expand
)
Author
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-02-26
Reduce dependencies on global.h (10) (#2490)
mzxrules
2024-12-26
Fix iQue audio and line numbers (#2386)
cadmic
2024-09-06
Clean up uses of !PLATFORM_N64 vs PLATFORM_GC (#2134)
cadmic
2024-08-27
[ntsc-1.2] Match a bunch of small stuff (#2094)
cadmic
2024-08-10
Add "do {} while (0);" to CLOSE_DISPS (#2025)
cadmic
2022-10-21
improve matches (#1413)
engineer124
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-18
Gameplay_ -> Play_ and this (#1229)
fig02
2021-09-20
Decompile z_kankyo (#956)
petrie911
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-07-16
Change Colors To Decimal (#260)
fig02
2020-05-18
Decompile most effect files in "code" (#144)
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker