index
:
oot
main
Decompilation of The Legend of Zelda: Ocarina of Time
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
code
/
z_effect_soft_sprite.c
Age
Commit message (
Expand
)
Author
2024-02-29
Use Romfile in place of vromStart and vromEnd in structs (#1742)
Derek Hensley
2024-02-02
Match retail effects files in code (#1690)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-08-15
Doc/cleanup pass on effects 1 (#1421)
Dragorn421
2023-07-27
Prefer clang-format-14 (#1517)
Dragorn421
2023-07-10
Use intptr in most remaining code files (#1438)
Roman971
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2021-11-30
Misc Cleanup 2 (#1007)
Dragorn421
2021-11-07
Document parts of audio (#1000)
zelda2774
2021-09-04
Cleanup translation comments (#924)
Dragorn421
2021-04-29
`assert` macro OK (#755)
Anghelo Carvajal
2021-03-28
document code_8008E6A0 (frame advance) (#737)
fig02
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2020-10-03
libultra cleanup (#215)
Random
2020-09-29
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
fig02
2020-09-05
z_lights.c OK (#343)
fig02
2020-07-28
Bomb Related Effect Overlays (#283)
fig02
2020-07-19
Bg_Heavy_Block and Eff_Ss_Dust (#258)
fig02
2020-07-09
En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)
fig02
2020-05-26
Decompiles sched.c (#145)
krimtonz
2020-05-18
Decompile most effect files in "code" (#144)
Roman971
2020-04-30
Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101)
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker