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path: root/src/code/z_effect_soft_sprite.c
AgeCommit message (Expand)Author
2024-02-29Use Romfile in place of vromStart and vromEnd in structs (#1742)Derek Hensley
2024-02-02Match retail effects files in code (#1690)cadmic
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-08-15Doc/cleanup pass on effects 1 (#1421)Dragorn421
2023-07-27Prefer clang-format-14 (#1517)Dragorn421
2023-07-10Use intptr in most remaining code files (#1438)Roman971
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2021-11-30Misc Cleanup 2 (#1007)Dragorn421
2021-11-07Document parts of audio (#1000)zelda2774
2021-09-04Cleanup translation comments (#924)Dragorn421
2021-04-29`assert` macro OK (#755)Anghelo Carvajal
2021-03-28document code_8008E6A0 (frame advance) (#737)fig02
2021-02-13Fix most compiler warnings in the boot and code segments (#674)Tharo
2020-10-03libultra cleanup (#215)Random
2020-09-29All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)fig02
2020-09-05z_lights.c OK (#343)fig02
2020-07-28Bomb Related Effect Overlays (#283)fig02
2020-07-19Bg_Heavy_Block and Eff_Ss_Dust (#258)fig02
2020-07-09En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)fig02
2020-05-26Decompiles sched.c (#145)krimtonz
2020-05-18Decompile most effect files in "code" (#144)Roman971
2020-04-30Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101)Roman971
2020-03-22Format all src C filesRoman971
2020-03-17First proper commit.Jack Walker