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Decompilation of The Legend of Zelda: Ocarina of Time
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z_effect_soft_sprite_old_init.c
Age
Commit message (
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Author
2023-09-19
Doc/Cleanup pass on object handling (#1227)
Dragorn421
2023-08-15
Doc/cleanup pass on effects 1 (#1421)
Dragorn421
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
2022-11-13
Fix misc 18 (#1423)
Dragorn421
2022-08-23
Minor Misc Cleanup (#1360)
engineer124
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-01-12
Misc. doc/cleanup 5 (#1096)
Dragorn421
2021-11-30
Name the coordinate transformation matrices (#1042)
engineer124
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-03-31
OnePointDemo OK (#719)
petrie911
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-11-19
Three new matching functions (#492)
petrie911
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-09-29
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
fig02
2020-09-04
ovl_Effect_Ss_Extra (#339)
maekclena
2020-07-28
Bomb Related Effect Overlays (#283)
fig02
2020-07-19
Bg_Heavy_Block and Eff_Ss_Dust (#258)
fig02
2020-07-16
Change Colors To Decimal (#260)
fig02
2020-07-16
Decompile ovl_En_Fhg_Fire (#248)
Léo Peltier
2020-07-11
Clean up SkelAnime_GetFrameCount usage (#245)
fig02
2020-07-09
En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)
fig02
2020-05-18
Decompile most effect files in "code" (#144)
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker