summaryrefslogtreecommitdiff
path: root/src/code/z_effect_soft_sprite_old_init.c
AgeCommit message (Expand)Author
2023-09-19Doc/Cleanup pass on object handling (#1227)Dragorn421
2023-08-15Doc/cleanup pass on effects 1 (#1421)Dragorn421
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124
2022-11-13Fix misc 18 (#1423)Dragorn421
2022-08-23Minor Misc Cleanup (#1360)engineer124
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-01-12Misc. doc/cleanup 5 (#1096)Dragorn421
2021-11-30Name the coordinate transformation matrices (#1042)engineer124
2021-08-31Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...engineer124
2021-03-31OnePointDemo OK (#719)petrie911
2021-02-13Fix most compiler warnings in the boot and code segments (#674)Tharo
2020-12-26Consistent naming for Math_ functions (#542)petrie911
2020-11-19Three new matching functions (#492)petrie911
2020-10-29Use macros for oGfxCtx accesses (#465)fig02
2020-10-03libultra cleanup (#215)Random
2020-09-29All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)fig02
2020-09-04ovl_Effect_Ss_Extra (#339)maekclena
2020-07-28Bomb Related Effect Overlays (#283)fig02
2020-07-19Bg_Heavy_Block and Eff_Ss_Dust (#258)fig02
2020-07-16Change Colors To Decimal (#260)fig02
2020-07-16Decompile ovl_En_Fhg_Fire (#248)Léo Peltier
2020-07-11Clean up SkelAnime_GetFrameCount usage (#245)fig02
2020-07-09En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)fig02
2020-05-18Decompile most effect files in "code" (#144)Roman971
2020-03-22Format all src C filesRoman971
2020-03-17First proper commit.Jack Walker