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path: root/src/code/z_en_a_keep.c
AgeCommit message (Expand)Author
2024-03-04Colliders: change "touch, bump" to AT and AC (elems) (#1637)Dragorn421
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-11-19Document Actor "OfferTalk" (#1567)engineer124
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-24speedXZ -> speed (#1477)fig02
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-10-12Doc dynapoly move flags (#1372)Dragorn421
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-06-25Some names and docs on dynapoly (#1287)Dragorn421
2022-06-07Cleanup undefined syms and mark bug in z_en_a_keep.c (#1262)Roman971
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-04-29Cleanup `clang-format off` (#1195)Dragorn421
2022-02-20Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)Dragorn421
2022-02-18Defines for `Actor#bgCheckFlags` (#1126)Dragorn421
2021-12-05Use defines for actor flags (#873)Dragorn421
2021-12-04Remove THIS macro (#1047)fig02
2021-11-22z_message_PAL, message_data_static and surrounding doc (#996)Tharo
2021-10-22z_en_a_keep documentation and cleanup (#900)Dragorn421
2021-02-13Fix most compiler warnings in the boot and code segments (#674)Tharo
2021-01-24Decompile Gameplay_Keep and fix all existing decompiled objects (#595)Zelllll
2021-01-18Actor Struct Changes (and a few related things) (#617)fig02
2021-01-17Document Collision_Check (#468)petrie911
2021-01-08z_bgcheck.c, 800430A0.c, 80043480.c (#256)mzxrules
2020-12-26Consistent naming for Math_ functions (#542)petrie911
2020-10-29Use macros for oGfxCtx accesses (#465)fig02
2020-10-03libultra cleanup (#215)Random
2020-08-29Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)Roman971
2020-07-16Change Colors To Decimal (#260)fig02
2020-07-12Decompiled ovl_Shot_Sun (#236)Sirius902
2020-07-04Various SFX fixes (#237)Roman971
2020-06-24Rename culling related variables (#225)fig02
2020-06-14Actor struct cleanup (#208)fig02
2020-05-31Actor Cleanups (#177)fig02
2020-05-07En_Floormas OK (#97)krimtonz
2020-05-05More actor cleanup Part 3 (#118)Roman971
2020-05-04More actor cleanup Part 2 (#116)Roman971
2020-05-03Fix non matchings in En_Item00 and En_A_Obj (the 2 "code" actors) (#112)Roman971
2020-05-01More actor cleanup Part 1 (#107)Roman971
2020-04-25z_collision_check.c (#73)mzxrules
2020-04-05Fixes in PR #50 (3)Random
2020-04-04Decompile graph.cRandom
2020-03-24Run formatter with changesRoman971
2020-03-22Format all src C filesRoman971
2020-03-17First proper commit.Jack Walker