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path: root/src/code/z_en_item00.c
AgeCommit message (Expand)Author
2026-04-24`Item_DropCollectibleRandom`: params macro and drop tables enum (#2707)Dragorn421
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-15Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-04-05Remove functions.h (#2501)fig02
2025-02-24Reduce dependencies on global.h (9) (#2488)mzxrules
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-01-27Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)mzxrules
2025-01-02[iQue] Build some C files with EGCS (#2396)cadmic
2024-12-17Reformat item00 drop tables (#2377)cadmic
2024-12-13Document Culling (#2318)fig02
2024-09-27[headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, `z64{player,v...Dragorn421
2024-09-23Document Player Knockback related functions (#1601)mzxrules
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-07Target -> Attention (System Rename) (#2149)fig02
2024-08-14Generic actor params getters (#1359)Tharo
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-03-04Colliders: change "touch, bump" to AT and AC (elems) (#1637)Dragorn421
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-09-19Doc/Cleanup pass on object handling (#1227)Dragorn421
2023-08-13Split `SaveContext` into sub-structs (#1393)Dragorn421
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-24speedXZ -> speed (#1477)fig02
2022-12-12`z_actor` documentation pass (#1445)Anghelo Carvajal
2022-11-16Update item names (#1376)Dragorn421
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-07-14Misc Cleanup/Docs (#1315)engineer124
2022-06-25Some names and docs on dynapoly (#1287)Dragorn421
2022-06-13Fix misc 14 (#1279)Dragorn421
2022-06-12Small doc for Item00 actor (#1268)Kenton M
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-06-03Fix a number of warnings when compiling with GCC (#1239)Tharo
2022-05-21PlayState Rename (#1231)fig02
2022-05-18Gameplay_ -> Play_ and this (#1229)fig02
2022-04-29Cleanup `clang-format off` (#1195)Dragorn421
2022-04-23Name variables for Audio_PlaySoundGeneral (#1198)engineer124
2022-03-10Naming1 (#1113)playerskel
2022-02-20Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)Dragorn421
2022-02-18Defines for `Actor#bgCheckFlags` (#1126)Dragorn421
2021-12-05Use defines for actor flags (#873)Dragorn421
2021-12-04Remove THIS macro (#1047)fig02
2021-11-30Misc Cleanup 2 (#1007)Dragorn421
2021-11-28Cleanup unnecessary &'s on function/array pointers (#1031)Roman971
2021-09-20Decompile z_kankyo (#956)petrie911