| Age | Commit message (Expand) | Author |
| 2026-04-24 | `Item_DropCollectibleRandom`: params macro and drop tables enum (#2707) | Dragorn421 |
| 2026-02-16 | Commit and split gameplay_keep (#2612) | Tharo |
| 2025-06-28 | Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam... | Dragorn421 |
| 2025-06-15 | Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT... | Dragorn421 |
| 2025-06-04 | Remove "z64" prefix from all headers (#2518) | fig02 |
| 2025-04-05 | Remove functions.h (#2501) | fig02 |
| 2025-02-24 | Reduce dependencies on global.h (9) (#2488) | mzxrules |
| 2025-02-16 | Reduce overlay dependencies on global.h (7) (#2472) | mzxrules |
| 2025-01-27 | Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443) | mzxrules |
| 2025-01-02 | [iQue] Build some C files with EGCS (#2396) | cadmic |
| 2024-12-17 | Reformat item00 drop tables (#2377) | cadmic |
| 2024-12-13 | Document Culling (#2318) | fig02 |
| 2024-09-27 | [headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, `z64{player,v... | Dragorn421 |
| 2024-09-23 | Document Player Knockback related functions (#1601) | mzxrules |
| 2024-09-16 | Colliders: elemType -> elemMaterial (#2189) | Dragorn421 |
| 2024-09-11 | Colliders: colType -> colMaterial (#2186) | Dragorn421 |
| 2024-09-11 | Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA... | Dragorn421 |
| 2024-09-07 | Target -> Attention (System Rename) (#2149) | fig02 |
| 2024-08-14 | Generic actor params getters (#1359) | Tharo |
| 2024-08-02 | `InitVars` -> `Profile` (#2011) | fig02 |
| 2024-03-04 | Colliders: change "touch, bump" to AT and AC (elems) (#1637) | Dragorn421 |
| 2024-01-09 | Create debug macros for common functions (#1597) | cadmic |
| 2023-10-30 | Remove `(ActorFunc)` casts in initvars (#1571) | Dragorn421 |
| 2023-09-19 | Doc/Cleanup pass on object handling (#1227) | Dragorn421 |
| 2023-08-13 | Split `SaveContext` into sub-structs (#1393) | Dragorn421 |
| 2022-12-30 | Name movement related functions in z_actor (#1476) | fig02 |
| 2022-12-24 | speedXZ -> speed (#1477) | fig02 |
| 2022-12-12 | `z_actor` documentation pass (#1445) | Anghelo Carvajal |
| 2022-11-16 | Update item names (#1376) | Dragorn421 |
| 2022-10-24 | Remove `const` from `ActorInit` initvars declarations (#1417) | Dragorn421 |
| 2022-07-30 | Rename "Sound" to "Sfx" (#1292) | engineer124 |
| 2022-07-14 | Misc Cleanup/Docs (#1315) | engineer124 |
| 2022-06-25 | Some names and docs on dynapoly (#1287) | Dragorn421 |
| 2022-06-13 | Fix misc 14 (#1279) | Dragorn421 |
| 2022-06-12 | Small doc for Item00 actor (#1268) | Kenton M |
| 2022-06-06 | Fix asset file includes to always start with assets/ (#1260) | Roman971 |
| 2022-06-03 | Add enum for setup dls and name `z_rcp.c` functions (#1196) | Dragorn421 |
| 2022-06-03 | Fix a number of warnings when compiling with GCC (#1239) | Tharo |
| 2022-05-21 | PlayState Rename (#1231) | fig02 |
| 2022-05-18 | Gameplay_ -> Play_ and this (#1229) | fig02 |
| 2022-04-29 | Cleanup `clang-format off` (#1195) | Dragorn421 |
| 2022-04-23 | Name variables for Audio_PlaySoundGeneral (#1198) | engineer124 |
| 2022-03-10 | Naming1 (#1113) | playerskel |
| 2022-02-20 | Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127) | Dragorn421 |
| 2022-02-18 | Defines for `Actor#bgCheckFlags` (#1126) | Dragorn421 |
| 2021-12-05 | Use defines for actor flags (#873) | Dragorn421 |
| 2021-12-04 | Remove THIS macro (#1047) | fig02 |
| 2021-11-30 | Misc Cleanup 2 (#1007) | Dragorn421 |
| 2021-11-28 | Cleanup unnecessary &'s on function/array pointers (#1031) | Roman971 |
| 2021-09-20 | Decompile z_kankyo (#956) | petrie911 |