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Decompilation of The Legend of Zelda: Ocarina of Time
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z_fbdemo_circle.c
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Author
2026-01-27
Commit code assets (#2691)
Pepe20129
2025-06-15
Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-05-18
New assets system (#2481)
Dragorn421
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-25
macros.h 3/5: Split various macros (#2512)
fig02
2025-04-23
cleanup z64h (#2510)
fig02
2025-04-05
Remove functions.h (#2501)
fig02
2025-02-26
Reduce dependencies on global.h (10) (#2490)
mzxrules
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2022-12-24
TransitionFade docs and clean up other transitions (#1459)
Derek Hensley
2022-07-30
Fix various small gfx issues (#1313)
Tharo
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-05-04
Fix misc 11 (#1209)
Dragorn421
2022-04-27
Document Transition System (#1131)
fig02
2022-04-23
Name variables for Audio_PlaySoundGeneral (#1198)
engineer124
2022-02-20
Fix misc 7 (#1149)
Dragorn421
2021-12-04
Remove THIS macro (#1047)
fig02
2021-11-08
Extract the assets from most of the overlays (#985)
louist103
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2020-10-03
libultra cleanup (#215)
Random
2020-07-16
Change Colors To Decimal (#260)
fig02
2020-05-01
Fixed misspelling of circle in z_fbdemo_circle.c (#105)
Lucas Shaw
2020-04-30
Decompiles most FBDemo and transition functions (#92)
krimtonz