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Decompilation of The Legend of Zelda: Ocarina of Time
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z_fbdemo_triforce.c
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Author
2026-01-27
Commit code assets (#2691)
Pepe20129
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-05-18
New assets system (#2481)
Dragorn421
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-04-05
Remove functions.h (#2501)
fig02
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2022-12-24
TransitionFade docs and clean up other transitions (#1459)
Derek Hensley
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2021-12-04
Remove THIS macro (#1047)
fig02
2021-11-08
Extract the assets from most of the overlays (#985)
louist103
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2020-10-03
libultra cleanup (#215)
Random
2020-05-27
code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163)
Lucas Shaw
2020-04-30
Decompiles most FBDemo and transition functions (#92)
krimtonz