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Decompilation of The Legend of Zelda: Ocarina of Time
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z_fcurve_data_skelanime.c
Age
Commit message (
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Author
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-02-26
Reduce dependencies on global.h (10) (#2490)
mzxrules
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-08-27
T() macro 5 (#2089)
Dragorn421
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-10
Add "do {} while (0);" to CLOSE_DISPS (#2025)
cadmic
2024-02-07
Match more code files (#1724)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-20
Document SkelCurve system (#1192)
EllipticEllipsis
2021-11-17
Fix matrices documentation (#952)
Dragorn421
2021-09-05
Add do whiles to all remaining gbi macros (#946)
Roman971
2021-09-04
Cleanup translation comments (#924)
Dragorn421
2021-04-29
`assert` macro OK (#755)
Anghelo Carvajal
2021-02-24
Rename Matrix_Pull to Matrix_Pop (#703)
Roman971
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2020-12-29
Docs for the Anime part of SkelAnime (#517)
petrie911
2020-12-07
ovl_demo_effect 100% OK (#466)
Kenix3
2020-12-01
SkelAnime "Skeleton" Documentation Pass (#497)
petrie911
2020-11-19
Three new matching functions (#492)
petrie911
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-08-23
Match/Improve a bunch of non matchings (#342)
Roman971
2020-05-19
Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135)
krimtonz
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker