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Decompilation of The Legend of Zelda: Ocarina of Time
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z_kaleido_scope_call.c
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Author
2025-06-17
Rename `acDmgInfo.effect` -> `hitBacklash` (#2555)
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-06-01
Document kaleido debug menu (#2506)
Pepe20129
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-04-19
Remove Variables.h; Decouple z64.h from global.h (#2507)
fig02
2025-04-16
variables.h: migrate all remaining varaibles, remove other dependencies excep...
fig02
2025-04-11
variables.h cleaning: migrate audio variables (#2504)
fig02
2025-04-06
variables.h cleaning: migrate libultra variables (#2503)
fig02
2025-03-26
Some functions.h and variables.h work (#2491)
fig02
2025-02-26
Reduce dependencies on global.h (10) (#2490)
mzxrules
2025-02-24
Reduce dependencies on global.h (9) (#2488)
mzxrules
2025-02-22
Clean out z64.h (#2484)
fig02
2025-02-20
Create headers for Game States (#2482)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-05
Reduce overlay dependencies on global.h (3) (#2449)
mzxrules
2025-02-04
Finish matching ique-cn (#2451)
Tharo
2025-01-27
Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)
mzxrules
2025-01-17
[iQue] Match z_sram (#2426)
cadmic
2025-01-10
[iQue] Match remaining libultra/os files (#2414)
Tharo
2025-01-08
[iQue] Create/update macros for printing debug strings (#2398)
cadmic
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-11-15
Document `enum PauseState` game over parts (#2283)
Leonid Kapitonov
2024-11-12
Completely match ntsc-1.0/1.1 bss and add to CI (#2294)
cadmic
2024-10-08
Document `Player_ChooseNextIdleAnim` (#2262)
fig02
2024-09-27
[headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, `z64{player,v...
Dragorn421
2024-09-26
[headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234)
Dragorn421
2024-09-12
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)
cadmic
2024-09-11
Pause doc: Prompt page and save prompt state (#2170)
Dragorn421
2024-08-24
T() macro 3 (#2083)
Dragorn421
2024-08-09
Match remaining GC retail versions (#2019)
cadmic
2024-08-08
gc-us OK (#2018)
cadmic
2024-08-02
Automate fixing BSS ordering (#2009)
cadmic
2024-04-14
Match retail BSS ordering (#1927)
cadmic
2024-02-08
Match Retail Kaleido Code Files (#1702)
engineer124
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2023-09-22
Name the main pause state and add placeholder enum for main (sub)states (#1551)
Dragorn421
2023-09-06
Document pause states (excluding gameover) (#1483)
Dragorn421
2022-12-28
Fbdemo Docs: `TransitionTile` (#1471)
Derek Hensley
2022-12-19
`R_PAUSE_MENU_MODE` -> `R_PAUSE_BG_PRERENDER_STATE` and docs (#1368)
Dragorn421
2022-11-26
Document HREG debugging system (#1351)
fig02
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-08-15
Doc shrink_window, rename system to Letterbox (#1341)
fig02
2022-05-21
PlayState Rename (#1231)
fig02
2022-03-21
first pass (#1185)
louist103
2021-09-04
Cleanup translation comments (#924)
Dragorn421
2021-05-02
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
Roman971
2020-10-12
Match a few more functions (#446)
Roman971
2020-10-03
libultra cleanup (#215)
Random
2020-07-30
Math Sizes (#297)
louist103
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