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Decompilation of The Legend of Zelda: Ocarina of Time
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z_onepointdemo.c
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Author
2025-06-10
Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCam...
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-09-30
[ntsc-1.0/1.1] Match "game engine" files (#2244)
cadmic
2024-02-09
Match the rest of z_onepointdemo.c (#1739)
cadmic
2024-02-09
Match OnePointCutscene_Init by inlining static data (#1738)
cadmic
2024-01-18
Small `Math_Vec3f_Yaw` doc (#1433)
Dragorn421
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2023-11-19
Struct Returns (#1574)
engineer124
2023-11-19
More Camera Flags (#1453)
engineer124
2023-10-28
Player Docs: public facing csAction things (#1561)
fig02
2023-09-26
Player Docs: csMode -> csAction (#1547)
fig02
2023-08-15
Document z_lib Sfx Functions (#1470)
engineer124
2023-01-02
Cleanup player speed and yaw variable names (#1480)
fig02
2022-12-19
OnePointCutscene Cleanup (#1467)
engineer124
2022-12-17
`z_play`: Camera Docs and Cleanup (#1460)
engineer124
2022-12-12
Introduce Player csMode enum (#1462)
engineer124
2022-12-11
OnePointDemo ActionFlags Macros (#1451)
engineer124
2022-12-11
Good Camera Mode Names (#1455)
engineer124
2022-12-04
Camera Flags (#1225)
engineer124
2022-11-22
Document Hud Mode (#1323)
engineer124
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-23
Document Crawlspaces (#1286)
engineer124
2022-10-15
Cleanup `VecSph`: Better Distinguish Between "Spherical" vs. "Geographic" Coo...
engineer124
2022-10-15
Quake Documentation Pass (#1402)
engineer124
2022-10-04
Skip compiling C-included files during the build (#1386)
Roman971
2022-08-30
Fix RaycastFloor flags (#1328)
mzxrules
2022-06-20
Document Viewpoints and Scene Cam Types (#1285)
engineer124
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-18
Gameplay_ -> Play_ and this (#1229)
fig02
2022-05-12
Document Sub-Cameras (#989)
engineer124
2022-05-08
Restructuring Camera Structs and Related Macros (#1108)
engineer124
2022-04-24
Angle cleanup - macros names (#1193)
Dragorn421
2022-04-09
Names for some view things (#1191)
Robin Allen
2022-02-20
Fix misc 6 (#1148)
Dragorn421
2022-02-02
Documentation for fault.c and fault_drawer.c (#1106)
Tharo
2022-01-17
Defines for player state flags (#1081)
Dragorn421
2021-11-22
z_message_PAL, message_data_static and surrounding doc (#996)
Tharo
2021-11-01
Document Camera Settings (#994)
engineer124
2021-08-22
Big cleanup (#775)
louist103
2021-04-04
Poe Objects (#743)
Tharo
2021-03-31
OnePointDemo OK (#719)
petrie911
2021-01-08
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
mzxrules
2020-12-06
decompile z_camera (#398)
krimtonz
2020-10-03
libultra cleanup (#215)
Random
2020-03-22
Format all src C files
Roman971
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