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path: root/src/code/z_onepointdemo.c
AgeCommit message (Expand)Author
2025-06-10Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCam...Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-04-26add array_count.h (#2514)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-09-30[ntsc-1.0/1.1] Match "game engine" files (#2244)cadmic
2024-02-09Match the rest of z_onepointdemo.c (#1739)cadmic
2024-02-09Match OnePointCutscene_Init by inlining static data (#1738)cadmic
2024-01-18Small `Math_Vec3f_Yaw` doc (#1433)Dragorn421
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2023-11-19Struct Returns (#1574)engineer124
2023-11-19More Camera Flags (#1453)engineer124
2023-10-28Player Docs: public facing csAction things (#1561)fig02
2023-09-26Player Docs: csMode -> csAction (#1547)fig02
2023-08-15Document z_lib Sfx Functions (#1470)engineer124
2023-01-02Cleanup player speed and yaw variable names (#1480)fig02
2022-12-19OnePointCutscene Cleanup (#1467)engineer124
2022-12-17`z_play`: Camera Docs and Cleanup (#1460)engineer124
2022-12-12Introduce Player csMode enum (#1462)engineer124
2022-12-11OnePointDemo ActionFlags Macros (#1451)engineer124
2022-12-11Good Camera Mode Names (#1455)engineer124
2022-12-04Camera Flags (#1225)engineer124
2022-11-22Document Hud Mode (#1323)engineer124
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-10-23Document Crawlspaces (#1286)engineer124
2022-10-15Cleanup `VecSph`: Better Distinguish Between "Spherical" vs. "Geographic" Coo...engineer124
2022-10-15Quake Documentation Pass (#1402)engineer124
2022-10-04Skip compiling C-included files during the build (#1386)Roman971
2022-08-30Fix RaycastFloor flags (#1328)mzxrules
2022-06-20Document Viewpoints and Scene Cam Types (#1285)engineer124
2022-05-21PlayState Rename (#1231)fig02
2022-05-18Gameplay_ -> Play_ and this (#1229)fig02
2022-05-12Document Sub-Cameras (#989)engineer124
2022-05-08Restructuring Camera Structs and Related Macros (#1108)engineer124
2022-04-24Angle cleanup - macros names (#1193)Dragorn421
2022-04-09Names for some view things (#1191)Robin Allen
2022-02-20Fix misc 6 (#1148)Dragorn421
2022-02-02Documentation for fault.c and fault_drawer.c (#1106)Tharo
2022-01-17Defines for player state flags (#1081)Dragorn421
2021-11-22z_message_PAL, message_data_static and surrounding doc (#996)Tharo
2021-11-01Document Camera Settings (#994)engineer124
2021-08-22Big cleanup (#775)louist103
2021-04-04Poe Objects (#743)Tharo
2021-03-31OnePointDemo OK (#719)petrie911
2021-01-08z_bgcheck.c, 800430A0.c, 80043480.c (#256)mzxrules
2020-12-06decompile z_camera (#398)krimtonz
2020-10-03libultra cleanup (#215)Random
2020-03-22Format all src C filesRoman971