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Decompilation of The Legend of Zelda: Ocarina of Time
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z_play.c
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Author
2025-06-17
Document `Save.cutsceneIndex` and adjacent data / code (#2286)
Leonid Kapitonov
2025-06-17
Rename `acDmgInfo.effect` -> `hitBacklash` (#2555)
Dragorn421
2025-06-15
Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...
Dragorn421
2025-06-07
Document fog functions Gfx_SetFog(2) and Play_SetFog (#1922)
Tharo
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-06-04
T() macro loose ends 2 (#2564)
Dragorn421
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-25
macros.h 3/5: Split various macros (#2512)
fig02
2025-04-24
Use official macros for Physical Address conversion (#2511)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-04-19
Remove Variables.h; Decouple z64.h from global.h (#2507)
fig02
2025-04-16
variables.h: migrate all remaining varaibles, remove other dependencies excep...
fig02
2025-04-06
variables.h cleaning: migrate libultra variables (#2503)
fig02
2025-04-05
Remove functions.h (#2501)
fig02
2025-03-26
Some functions.h and variables.h work (#2491)
fig02
2025-02-26
Reduce dependencies on global.h (10) (#2490)
mzxrules
2025-02-24
Reduce dependencies on global.h (9) (#2488)
mzxrules
2025-02-22
Clean out z64.h (#2484)
fig02
2025-02-20
Create headers for Game States (#2482)
fig02
2025-02-19
Reduce overlay dependencies on global.h (8) (#2478)
mzxrules
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-11
Name Actor_DrawAll (#2464)
fig02
2025-01-27
Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)
mzxrules
2025-01-19
[iQue] Match z_actor (#2431)
cadmic
2025-01-10
[iQue] Match remaining src/boot files (#2417)
cadmic
2024-12-17
Document z_horse.c and related actors (#2278)
mzxrules
2024-12-15
Add macros for line number differences (#2365)
fig02
2024-12-08
Document Player Params (#2307)
fig02
2024-12-02
Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)
Tharo
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-11-15
Use debug macros even in N64-only code (#2298)
cadmic
2024-10-09
[ntsc-1.0/1.1] Match line numbers in debug strings (#2255)
cadmic
2024-10-01
[headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{o...
Dragorn421
2024-09-23
[PAL N64] Miscellaneous changes (#2211)
cadmic
2024-09-05
Update Room Documentation (#2015)
mzxrules
2024-09-04
Pause docs: `WorldMapArea` enum and related data (#2130)
Dragorn421
2024-09-05
[ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses (#2127)
cadmic
2024-09-04
[ntsc-1.2] Match game.c, z_play.c, z_room.c (#2117)
cadmic
2024-08-28
[ntsc-1.2] Decompile fault.c (#2046)
Dragorn421
2024-08-27
[Audio 6/?] Build Soundfonts and the Soundfont Table (#2056)
Tharo
2024-08-27
T() macro 6 (#2090)
Dragorn421
2024-08-26
Add all N64 version defines (#2095)
cadmic
2024-08-20
Add versions.h (#2060)
Dragorn421
2024-08-19
Allow building the Debug ROM without debug features (#2052)
cadmic
2024-08-19
Match ntsc-1.2 z_scene_table.c (#2050)
cadmic
2024-08-17
[Audio 5/?] Build the Samplebank Table (#2044)
Tharo
2024-08-14
Generic actor params getters (#1359)
Tharo
2024-08-09
Match remaining GC retail versions (#2019)
cadmic
2024-07-28
Match NTSC loose ends (#2004)
cadmic
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