summaryrefslogtreecommitdiff
path: root/src/code/z_play.c
AgeCommit message (Expand)Author
2025-06-17Document `Save.cutsceneIndex` and adjacent data / code (#2286)Leonid Kapitonov
2025-06-17Rename `acDmgInfo.effect` -> `hitBacklash` (#2555)Dragorn421
2025-06-15Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...Dragorn421
2025-06-07Document fog functions Gfx_SetFog(2) and Play_SetFog (#1922)Tharo
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-06-04T() macro loose ends 2 (#2564)Dragorn421
2025-04-27Delete macros.h; Delete global.h (#2516)fig02
2025-04-26add array_count.h (#2514)fig02
2025-04-25macros.h 3/5: Split various macros (#2512)fig02
2025-04-24Use official macros for Physical Address conversion (#2511)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-04-19Remove Variables.h; Decouple z64.h from global.h (#2507)fig02
2025-04-16variables.h: migrate all remaining varaibles, remove other dependencies excep...fig02
2025-04-06variables.h cleaning: migrate libultra variables (#2503)fig02
2025-04-05Remove functions.h (#2501)fig02
2025-03-26Some functions.h and variables.h work (#2491)fig02
2025-02-26Reduce dependencies on global.h (10) (#2490)mzxrules
2025-02-24Reduce dependencies on global.h (9) (#2488)mzxrules
2025-02-22Clean out z64.h (#2484)fig02
2025-02-20Create headers for Game States (#2482)fig02
2025-02-19Reduce overlay dependencies on global.h (8) (#2478)mzxrules
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-11Name Actor_DrawAll (#2464)fig02
2025-01-27Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)mzxrules
2025-01-19[iQue] Match z_actor (#2431)cadmic
2025-01-10[iQue] Match remaining src/boot files (#2417)cadmic
2024-12-17Document z_horse.c and related actors (#2278)mzxrules
2024-12-15Add macros for line number differences (#2365)fig02
2024-12-08Document Player Params (#2307)fig02
2024-12-02Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)Tharo
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-11-15Use debug macros even in N64-only code (#2298)cadmic
2024-10-09[ntsc-1.0/1.1] Match line numbers in debug strings (#2255)cadmic
2024-10-01[headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{o...Dragorn421
2024-09-23[PAL N64] Miscellaneous changes (#2211)cadmic
2024-09-05Update Room Documentation (#2015)mzxrules
2024-09-04Pause docs: `WorldMapArea` enum and related data (#2130)Dragorn421
2024-09-05[ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses (#2127)cadmic
2024-09-04[ntsc-1.2] Match game.c, z_play.c, z_room.c (#2117)cadmic
2024-08-28[ntsc-1.2] Decompile fault.c (#2046)Dragorn421
2024-08-27[Audio 6/?] Build Soundfonts and the Soundfont Table (#2056)Tharo
2024-08-27T() macro 6 (#2090)Dragorn421
2024-08-26Add all N64 version defines (#2095)cadmic
2024-08-20Add versions.h (#2060)Dragorn421
2024-08-19Allow building the Debug ROM without debug features (#2052)cadmic
2024-08-19Match ntsc-1.2 z_scene_table.c (#2050)cadmic
2024-08-17[Audio 5/?] Build the Samplebank Table (#2044)Tharo
2024-08-14Generic actor params getters (#1359)Tharo
2024-08-09Match remaining GC retail versions (#2019)cadmic
2024-07-28Match NTSC loose ends (#2004)cadmic