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Decompilation of The Legend of Zelda: Ocarina of Time
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z_play.c
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Author
2021-08-31
Rename MtxF members to use the common convention (#923)
Dragorn421
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-08-22
Document EnGoroiwa and BgJyaGoroiwa (#860)
Dragorn421
2021-08-22
Big cleanup (#775)
louist103
2021-08-15
Global Context And General Cleanup (#863)
Zelllll
2021-08-01
Stalfos (en_test) OK and object_sk2 documented (#868)
fig02
2021-07-04
Change PreRenderContext to just be PreRender (#862)
Zelllll
2021-07-04
Some progress on z_vr_box.c (#838)
Tharo
2021-06-22
Some actor.c docs (in preparation for en_test) (#820)
fig02
2021-05-02
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
Roman971
2021-04-29
`assert` macro OK (#755)
Anghelo Carvajal
2021-03-31
OnePointDemo OK (#719)
petrie911
2021-03-28
code_80110450 (game over) OK* (#739)
fig02
2021-03-28
document code_8008E6A0 (frame advance) (#737)
fig02
2021-02-15
z_play.c OK (#701)
Synray
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2021-02-13
Fix func_800BC5E0 NON_EQUIVALENT (matched) (#697)
louist103
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2021-01-17
Document Collision_Check (#468)
petrie911
2021-01-12
Gameplay_Init matched (#585)
Lucas Shaw
2021-01-08
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
mzxrules
2020-12-29
Docs for the Anime part of SkelAnime (#517)
petrie911
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-12-06
decompile z_camera (#398)
krimtonz
2020-11-19
Three new matching functions (#492)
petrie911
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-12
Decompiled ovl_Bg_Haka_MeganeBG (#448)
Ethan Roseman
2020-10-11
Make Gamestates use thisx for entry point functions (#437)
fig02
2020-10-11
Decompile z_sram.c (#431)
Random
2020-10-03
libultra cleanup (#215)
Random
2020-09-29
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
fig02
2020-09-18
Decompile Player (#387)
Roman971
2020-09-15
Decompile PreRender.c (#319)
Random
2020-09-05
z_lights.c OK (#343)
fig02
2020-08-31
Improve PHYSICAL/VIRTUAL macros and match Interface_LoadActionLabel (#371)
Roman971
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-08-15
Match a few functions (#324)
Random
2020-07-19
Add COMPARE and NON_MATCHING build options (#275)
Roman971
2020-07-16
Change Colors To Decimal (#260)
fig02
2020-07-09
En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)
fig02
2020-07-08
Decompile shrink_window.c (#232)
Random
2020-07-06
Matched most remaining libultra files (#221)
Lucas Shaw
2020-07-04
Various SFX fixes (#237)
Roman971
2020-06-17
Arms_Hook OK (#210)
fig02
2020-06-17
Decompile pausemgr.c (#211)
Random
2020-06-13
Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead o...
Roman971
2020-06-13
z_select decompiled, 1 non matching left (#202)
fig02
2020-06-07
Fix and match func_800BFCB8 (#196)
Roman971
2020-06-01
Decompile z_camera data, and some camera WIP (#173)
krimtonz
2020-05-30
Decompiled ovl_En_Zl1 (#169)
Ethan Roseman
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