| Age | Commit message (Expand) | Author |
| 2024-10-15 | EnHy + objects docs (#1499) | Derek Hensley |
| 2024-10-14 | Rename RoomBehaviorType1 to RoomType (#2271) | mzxrules |
| 2024-10-12 | Rename RoomBehaviorType2 (#2270) | mzxrules |
| 2024-10-10 | Name talking action related things (#2260) | fig02 |
| 2024-10-10 | Document `Player_Action_Idle` (#2266) | fig02 |
| 2024-10-09 | Pause doc: misc, fixups (#2265) | Dragorn421 |
| 2024-10-09 | Player doc: some rotation logic/data (#1443) | Dragorn421 |
| 2024-10-09 | [ntsc-1.0/1.1] Match "system" files (#2254) | cadmic |
| 2024-10-09 | [ntsc-1.0/1.1] Match line numbers in debug strings (#2255) | cadmic |
| 2024-10-08 | Document `Player_ChooseNextIdleAnim` (#2262) | fig02 |
| 2024-10-07 | [includes] z_collision_check.c (#2252) | Dragorn421 |
| 2024-10-04 | Document bug in Camera_BGCheckInfo (#2258) | cadmic |
| 2024-10-03 | Add missing HS_FISHING constant (#2256) | cadmic |
| 2024-10-01 | Actor flag: `ACTOR_FLAG_CARRY_X_ROT_INFLUENCE` (#2237) | fig02 |
| 2024-10-01 | [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{o... | Dragorn421 |
| 2024-10-01 | [headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (... | Dragorn421 |
| 2024-09-30 | [ntsc-1.0/1.1] Match "game engine" files (#2244) | cadmic |
| 2024-09-30 | Name Talking Related Actor Flags (#2230) | fig02 |
| 2024-09-28 | [PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246) | cadmic |
| 2024-09-28 | [PAL N64] Match file select language selection (#2240) | cadmic |
| 2024-09-27 | [ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231) | cadmic |
| 2024-09-27 | [headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, `z64{player,v... | Dragorn421 |
| 2024-09-27 | [headers] z64bgcheck.h functions (#2239) | Dragorn421 |
| 2024-09-26 | [headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234) | Dragorn421 |
| 2024-09-26 | Fix typos found by codespell (#2229) | cadmic |
| 2024-09-25 | [PAL N64] Match z_message.c (#2202) | cadmic |
| 2024-09-25 | [headers] Create letterbox.h, move more protos from functions.h (#2225) | Dragorn421 |
| 2024-09-25 | [headers] audio functions to z64audio.h and z64ocarina.h (#2223) | Dragorn421 |
| 2024-09-24 | [headers] gfx_setupdl.h and z64skin_matrix.h (#2221) | Dragorn421 |
| 2024-09-24 | create ucode_disas.h (#2222) | mzxrules |
| 2024-09-24 | Pause doc: `KaleidoScope_DrawQuestStatus` (partial) (#2215) | Dragorn421 |
| 2024-09-24 | Z-Targeting Loose Ends (#2217) | fig02 |
| 2024-09-23 | [PAL N64] Miscellaneous changes (#2211) | cadmic |
| 2024-09-23 | Document Player Knockback related functions (#1601) | mzxrules |
| 2024-09-23 | [headers] Move z_actor functions to z64actor.h (#2216) | Dragorn421 |
| 2024-09-23 | Standardize "ActorMovement" over "ActorMove" (#2214) | fig02 |
| 2024-09-21 | PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213) | fig02 |
| 2024-09-21 | Document `autoLockOnActor` (#2212) | fig02 |
| 2024-09-18 | [headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209) | Dragorn421 |
| 2024-09-18 | [PAL N64] Create macros for 50-Hz-related values (#2206) | cadmic |
| 2024-09-18 | Pause doc: Pages drawing (#2190) | Dragorn421 |
| 2024-09-17 | `PLAYER_STATE1_DEAD` (#2204) | fig02 |
| 2024-09-16 | Colliders: elemType -> elemMaterial (#2189) | Dragorn421 |
| 2024-09-16 | Name `PLAYER_STATE1_CHARGING_SPIN_ATTACK` (#2203) | fig02 |
| 2024-09-16 | Document `zTargetActiveTimer` (#2200) | fig02 |
| 2024-09-14 | More Player Z Target documentation (#2196) | fig02 |
| 2024-09-13 | Use gSpiritBossNabooruKnuckleDefeatCs instead of gMinuetCs in sCutscenesUnkno... | cadmic |
| 2024-09-13 | Hostile Lock-On (#2193) | fig02 |
| 2024-09-13 | change flag name (#2194) | fig02 |
| 2024-09-12 | [ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187) | cadmic |