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AgeCommit message (Expand)Author
2024-10-15EnHy + objects docs (#1499)Derek Hensley
2024-10-14Rename RoomBehaviorType1 to RoomType (#2271)mzxrules
2024-10-12Rename RoomBehaviorType2 (#2270)mzxrules
2024-10-10Name talking action related things (#2260)fig02
2024-10-10Document `Player_Action_Idle` (#2266)fig02
2024-10-09Pause doc: misc, fixups (#2265)Dragorn421
2024-10-09Player doc: some rotation logic/data (#1443)Dragorn421
2024-10-09[ntsc-1.0/1.1] Match "system" files (#2254)cadmic
2024-10-09[ntsc-1.0/1.1] Match line numbers in debug strings (#2255)cadmic
2024-10-08Document `Player_ChooseNextIdleAnim` (#2262)fig02
2024-10-07[includes] z_collision_check.c (#2252)Dragorn421
2024-10-04Document bug in Camera_BGCheckInfo (#2258)cadmic
2024-10-03Add missing HS_FISHING constant (#2256)cadmic
2024-10-01Actor flag: `ACTOR_FLAG_CARRY_X_ROT_INFLUENCE` (#2237)fig02
2024-10-01[headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{o...Dragorn421
2024-10-01[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (...Dragorn421
2024-09-30[ntsc-1.0/1.1] Match "game engine" files (#2244)cadmic
2024-09-30Name Talking Related Actor Flags (#2230)fig02
2024-09-28[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)cadmic
2024-09-28[PAL N64] Match file select language selection (#2240)cadmic
2024-09-27[ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231)cadmic
2024-09-27[headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, `z64{player,v...Dragorn421
2024-09-27[headers] z64bgcheck.h functions (#2239)Dragorn421
2024-09-26[headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234)Dragorn421
2024-09-26Fix typos found by codespell (#2229)cadmic
2024-09-25[PAL N64] Match z_message.c (#2202)cadmic
2024-09-25[headers] Create letterbox.h, move more protos from functions.h (#2225)Dragorn421
2024-09-25[headers] audio functions to z64audio.h and z64ocarina.h (#2223)Dragorn421
2024-09-24[headers] gfx_setupdl.h and z64skin_matrix.h (#2221)Dragorn421
2024-09-24create ucode_disas.h (#2222)mzxrules
2024-09-24Pause doc: `KaleidoScope_DrawQuestStatus` (partial) (#2215)Dragorn421
2024-09-24Z-Targeting Loose Ends (#2217)fig02
2024-09-23[PAL N64] Miscellaneous changes (#2211)cadmic
2024-09-23Document Player Knockback related functions (#1601)mzxrules
2024-09-23[headers] Move z_actor functions to z64actor.h (#2216)Dragorn421
2024-09-23Standardize "ActorMovement" over "ActorMove" (#2214)fig02
2024-09-21PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213)fig02
2024-09-21Document `autoLockOnActor` (#2212)fig02
2024-09-18[headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)Dragorn421
2024-09-18[PAL N64] Create macros for 50-Hz-related values (#2206)cadmic
2024-09-18Pause doc: Pages drawing (#2190)Dragorn421
2024-09-17`PLAYER_STATE1_DEAD` (#2204)fig02
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-16Name `PLAYER_STATE1_CHARGING_SPIN_ATTACK` (#2203)fig02
2024-09-16Document `zTargetActiveTimer` (#2200)fig02
2024-09-14More Player Z Target documentation (#2196)fig02
2024-09-13Use gSpiritBossNabooruKnuckleDefeatCs instead of gMinuetCs in sCutscenesUnkno...cadmic
2024-09-13Hostile Lock-On (#2193)fig02
2024-09-13change flag name (#2194)fig02
2024-09-12[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)cadmic