index
:
oot
main
Decompilation of The Legend of Zelda: Ocarina of Time
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
code
/
z_player_lib.c
Age
Commit message (
Expand
)
Author
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-12-11
G_Switch, Syateki_Itm, and Syateki_Man (Shooting gallery and related actors) ...
petrie911
2020-12-06
decompile z_camera (#398)
krimtonz
2020-12-01
SkelAnime "Skeleton" Documentation Pass (#497)
petrie911
2020-11-25
Matched z_player_lib (#499)
petrie911
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-09-29
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
fig02
2020-09-18
Decompile Player (#387)
Roman971
2020-08-31
Improve PHYSICAL/VIRTUAL macros and match Interface_LoadActionLabel (#371)
Roman971
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-08-08
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
AdamKiddle
2020-07-12
fix func_8008EF30 (#250)
Lucas Shaw
2020-07-09
En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)
fig02
2020-06-14
Actor struct cleanup (#208)
fig02
2020-06-13
Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead o...
Roman971
2020-06-07
Actor* player.unk_684 (#193)
cmon-meow
2020-06-01
Decompile z_camera data, and some camera WIP (#173)
krimtonz
2020-05-22
Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156)
Random
2020-05-19
Decompile some more of z_player_lib (#137)
Tharo
2020-05-10
35/37 Functions Decompiled in ovl_En_Heishi2 (#117)
Lucas Shaw
2020-04-19
Fix all RAM pointers in overlays (#81)
Roman971
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker