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Decompilation of The Legend of Zelda: Ocarina of Time
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z_prenmi.c
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Author
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-03-26
Some functions.h and variables.h work (#2491)
fig02
2025-02-24
Reduce dependencies on global.h (9) (#2488)
mzxrules
2025-02-20
Create headers for Game States (#2482)
fig02
2024-09-27
[ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-29
Doc speed_meter timers and misc. low-ish level stuff (#1364)
Dragorn421
2022-08-15
Doc shrink_window, rename system to Letterbox (#1341)
fig02
2022-06-23
Rename game states (#1294)
Dragorn421
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-06-03
More documentation for sched.c (#1219)
Tharo
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-12
Decompiled ovl_Bg_Haka_MeganeBG (#448)
Ethan Roseman
2020-10-11
Make Gamestates use thisx for entry point functions (#437)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-07-16
Change Colors To Decimal (#260)
fig02
2020-04-05
Fixes in PR #50 (3)
Random
2020-04-04
Decompile graph.c
Random
2020-03-29
Decompile z_rcp.c (1 non matching left)
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker