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Decompilation of The Legend of Zelda: Ocarina of Time
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z_sample.c
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Commit message (
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Author
2021-11-30
Misc Cleanup 2 (#1007)
Dragorn421
2021-05-02
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
Roman971
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-12
Decompiled ovl_Bg_Haka_MeganeBG (#448)
Ethan Roseman
2020-10-11
Make Gamestates use thisx for entry point functions (#437)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-07-16
Change Colors To Decimal (#260)
fig02
2020-06-17
Arms_Hook OK (#210)
fig02
2020-06-17
Matched some controller files (#178)
Lucas Shaw
2020-06-13
z_select decompiled, 1 non matching left (#202)
fig02
2020-05-26
Decompiles sched.c (#145)
krimtonz
2020-05-22
Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156)
Random
2020-05-14
Decomp game.c (#129)
krimtonz
2020-05-12
Decompile speed_meter.c and add VIEWPORT_INIT macro (#127)
Random
2020-04-22
Finished code_801031F0.c, guPosition.c, guLookAtHilite.c (#84)
Lucas Shaw
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
2020-04-14
padmgr and related (#71)
silv3rwing07
2020-04-05
Tidy up known render and combine modes
glank
2020-04-05
Fixes in PR #50 (3)
Random
2020-04-04
Decompile graph.c
Random
2020-03-29
Decompile z_rcp.c (1 non matching left)
Roman971
2020-03-24
Match func_809C1CAC
JoshDuMan
2020-03-23
Run gcc checks with NON_MATCHING defined
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-22
Add comments and macros to prevent match issues with formatting
Roman971
2020-03-22
Update PR #22
Random
2020-03-22
Decompiled z_sample.c
Random
2020-03-17
First proper commit.
Jack Walker