summaryrefslogtreecommitdiff
path: root/src/code/z_skelanime.c
AgeCommit message (Expand)Author
2026-02-25Make bool return values of SkelAnime_Update and LinkAnimation_Update clear (#...Tharo
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-04-27Delete macros.h; Delete global.h (#2516)fig02
2025-04-25macros.h 3/5: Split various macros (#2512)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-02-26Reduce dependencies on global.h (10) (#2490)mzxrules
2025-01-08[iQue] Create/update macros for printing debug strings (#2398)cadmic
2025-01-06Match remaining IDO files for iQue (#2394)cadmic
2024-09-23Standardize "ActorMovement" over "ActorMove" (#2214)fig02
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-08-27T() macro 6 (#2090)Dragorn421
2024-08-15Match ntsc-1.2 z_skelanime.c, z_view.c, z_viszbuf.c (#2041)cadmic
2024-07-21Rename `ANIM_FLAG_NO_MOVE` to `ANIM_FLAG_ADJUST_STARTING_POS` (#1981)fig02
2024-06-21Rename `ANIM_FLAG_0` to `ANIM_FLAG_UPDATE_XZ` (#1964)fig02
2024-06-18Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1941)fig02
2024-02-07Skelanime + Kanfont Retail OK (#1729)Derek Hensley
2024-02-02`.clang-format`: break short enums, TypenameMacros (#1671)Dragorn421
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-08-15Placeholder names for skelanime moveflags (#1489)Dragorn421
2023-07-10Use intptr in most remaining code files (#1438)Roman971
2022-11-30Skelanime/Animation header cleanup (#1434)Dragorn421
2022-11-16More documentation for `z_std_dma.c` (#1415)Tharo
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-10-04Fix many missing NULLs (#1389)Roman971
2022-06-12Enable more IDO warnings and apply fixes (#1264)Roman971
2022-06-11Minor cleanups in z_std_dma.c and yaz0.c (#1269)Roman971
2022-06-05More minor isolated fixes (#1258)Roman971
2022-06-03Fix a number of warnings when compiling with GCC (#1239)Tharo
2022-05-21PlayState Rename (#1231)fig02
2022-02-20Fix misc 6 (#1148)Dragorn421
2021-11-17Fix matrices documentation (#952)Dragorn421
2021-09-04Cleanup translation comments (#924)Dragorn421
2021-06-14Add struct `LegacyLimb` and rename `AnimationHeader2` for `object_human` (#849)Anghelo Carvajal
2021-04-29`assert` macro OK (#755)Anghelo Carvajal
2021-02-24Rename Matrix_Pull to Matrix_Pop (#703)Roman971
2021-02-13Fix most compiler warnings in the boot and code segments (#674)Tharo
2021-01-18Actor Struct Changes (and a few related things) (#617)fig02
2021-01-09Some cleanup and docs for z_skelanime (#601)petrie911
2020-12-29Docs for the Anime part of SkelAnime (#517)petrie911
2020-12-26Consistent naming for Math_ functions (#542)petrie911
2020-12-04Poe Actor Decomps (#463)Tharo
2020-12-03ovl_En_Door (#402)Tharo
2020-12-01SkelAnime "Skeleton" Documentation Pass (#497)petrie911
2020-11-23En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)petrie911
2020-11-19Three new matching functions (#492)petrie911
2020-10-29Use macros for oGfxCtx accesses (#465)fig02
2020-10-03libultra cleanup (#215)Random
2020-08-29Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)Roman971
2020-06-13Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead o...Roman971