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Decompilation of The Legend of Zelda: Ocarina of Time
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z_skelanime.c
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Author
2026-02-25
Make bool return values of SkelAnime_Update and LinkAnimation_Update clear (#...
Tharo
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-25
macros.h 3/5: Split various macros (#2512)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-02-26
Reduce dependencies on global.h (10) (#2490)
mzxrules
2025-01-08
[iQue] Create/update macros for printing debug strings (#2398)
cadmic
2025-01-06
Match remaining IDO files for iQue (#2394)
cadmic
2024-09-23
Standardize "ActorMovement" over "ActorMove" (#2214)
fig02
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-08-27
T() macro 6 (#2090)
Dragorn421
2024-08-15
Match ntsc-1.2 z_skelanime.c, z_view.c, z_viszbuf.c (#2041)
cadmic
2024-07-21
Rename `ANIM_FLAG_NO_MOVE` to `ANIM_FLAG_ADJUST_STARTING_POS` (#1981)
fig02
2024-06-21
Rename `ANIM_FLAG_0` to `ANIM_FLAG_UPDATE_XZ` (#1964)
fig02
2024-06-18
Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1941)
fig02
2024-02-07
Skelanime + Kanfont Retail OK (#1729)
Derek Hensley
2024-02-02
`.clang-format`: break short enums, TypenameMacros (#1671)
Dragorn421
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-08-15
Placeholder names for skelanime moveflags (#1489)
Dragorn421
2023-07-10
Use intptr in most remaining code files (#1438)
Roman971
2022-11-30
Skelanime/Animation header cleanup (#1434)
Dragorn421
2022-11-16
More documentation for `z_std_dma.c` (#1415)
Tharo
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-04
Fix many missing NULLs (#1389)
Roman971
2022-06-12
Enable more IDO warnings and apply fixes (#1264)
Roman971
2022-06-11
Minor cleanups in z_std_dma.c and yaz0.c (#1269)
Roman971
2022-06-05
More minor isolated fixes (#1258)
Roman971
2022-06-03
Fix a number of warnings when compiling with GCC (#1239)
Tharo
2022-05-21
PlayState Rename (#1231)
fig02
2022-02-20
Fix misc 6 (#1148)
Dragorn421
2021-11-17
Fix matrices documentation (#952)
Dragorn421
2021-09-04
Cleanup translation comments (#924)
Dragorn421
2021-06-14
Add struct `LegacyLimb` and rename `AnimationHeader2` for `object_human` (#849)
Anghelo Carvajal
2021-04-29
`assert` macro OK (#755)
Anghelo Carvajal
2021-02-24
Rename Matrix_Pull to Matrix_Pop (#703)
Roman971
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2021-01-09
Some cleanup and docs for z_skelanime (#601)
petrie911
2020-12-29
Docs for the Anime part of SkelAnime (#517)
petrie911
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-12-04
Poe Actor Decomps (#463)
Tharo
2020-12-03
ovl_En_Door (#402)
Tharo
2020-12-01
SkelAnime "Skeleton" Documentation Pass (#497)
petrie911
2020-11-23
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
petrie911
2020-11-19
Three new matching functions (#492)
petrie911
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-06-13
Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead o...
Roman971
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