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Decompilation of The Legend of Zelda: Ocarina of Time
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z_skin_matrix.c
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Author
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-02-26
Reduce dependencies on global.h (10) (#2490)
mzxrules
2025-01-08
[iQue] Create/update macros for printing debug strings (#2398)
cadmic
2024-08-28
T() macro 7 (#2102)
Dragorn421
2024-08-17
Fixup printf args fake matches (#2049)
Dragorn421
2024-02-02
Match retail z_skin.c, z_skin_awb.c, z_skin_matrix.c (#1697)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-01-11
Document undocumented matrix functions (#955)
Dragorn421
2021-11-17
Fix matrices documentation (#952)
Dragorn421
2021-08-31
Rename MtxF members to use the common convention (#923)
Dragorn421
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2021-01-24
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
Zelllll
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-11-23
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
petrie911
2020-10-03
libultra cleanup (#215)
Random
2020-08-08
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
AdamKiddle
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker