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Decompilation of The Legend of Zelda: Ocarina of Time
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z_vismono.c
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Commit message (
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Author
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-02-26
Reduce dependencies on global.h (10) (#2490)
mzxrules
2024-12-02
Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)
Tharo
2024-08-26
[ntsc-1.2] Match z_vismono.c (#2091)
Dragorn421
2024-07-17
Fix a couple of render modes (#1994)
Tharo
2024-01-31
Gamealloc, Graph, and Graphalloc retail OK (#1675)
Derek Hensley
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-09-16
Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
Tharo
2022-02-27
Document vismono (#1107)
Dragorn421
2021-10-02
Fix/cleanup/rephrase miscellaneous stuff (#983)
Dragorn421
2021-06-15
Interface improvements (#822)
Zelllll
2021-04-29
`assert` macro OK (#755)
Anghelo Carvajal
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2020-10-03
libultra cleanup (#215)
Random
2020-07-16
Change Colors To Decimal (#260)
fig02
2020-06-17
Decompile pausemgr.c (#211)
Random
2020-05-15
Decompile remaining z_vis... files (#131)
Random
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker