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2025-01-10Only build .o files listed in the spec (#2410)cadmic
* Only build .o files listed in the spec * Remove useless CPP guards
2025-01-09[iQue] Match remaining libultra/io files (#2411)Tharo
* [iQue] Match remaining libultra/io files * Match osSpTaskYielded * Fix bss, remove double space in controller.h * Fix BSS
2025-01-08[iQue] Create/update macros for printing debug strings (#2398)cadmic
2025-01-07[iQue] Match osViSetMode (#2404)Tharo
2025-01-06Match remaining IDO files for iQue (#2394)cadmic
2025-01-02[iQue] Build some C files with EGCS (#2396)cadmic
2024-12-28Use IDO for assembling handwritten asm files in src (#2390)Tharo
* as0 * Fix ASOPTFLAGS for src/libc, remove unnecessary noreorder region in kanread * Suggested changes * Use %half to load the boot bss size for matching Co-authored-by: cadmic <cadmic24@gmail.com> * Wrap all of __osProbeTLB in noreorder --------- Co-authored-by: cadmic <cadmic24@gmail.com>
2024-12-27Restructure event flags in z64save.h (2/?): Carpenters (#2385)mzxrules
* Clean up EVENTCHKINF for Carpenters * hardcode EVENTCHKINF_INDEX_CARPENTERS_RESCUED
2024-12-26Fix iQue audio and line numbers (#2386)cadmic
2024-12-24Move D_80134488 from system_heap.c to fp.s (#2387)cadmic
* Move D_80134488 from system_heap.c to fp.s * Add declarations * Fix bss
2024-12-21Restructure event flags in z64save.h (1/?) (#2380)mzxrules
* Simplify most event flags * EVENTINF_HORSES_INDEX -> EVENTINF_INDEX_HORSES * Add missing index numbers * pr suggestions * Clean up INGO_RACE flags
2024-12-21Set up build system for ique-cn (#2382)cadmic
* Set up build system for ique-cn * Fix size of fbdemo_circle assets * Treat iQue as NTSC and Use "NES" for Chinese text * Revert z_kanfont
2024-12-17Document z_horse.c and related actors (#2278)mzxrules
* document z_horse.h * .bss * suggestions and more comments * bss * INGORACE -> INGO_RACE * format header macros * FIx incorrect type comparision * EnInMode -> EnInStartMode * R_EXITED_SCENE_RIDING_HORSE
2024-12-17Reformat item00 drop tables (#2377)cadmic
2024-12-16Name cutscenes from the Master Sword and Deku Tree Mouth actors (#2364)Yanis
* name cs from master sword & deku tree actors * review 1 * review 2 * choice declined/accepted renames * review 3 * updated comment about the ms reveal flag
2024-12-15Remove ‾ character from source files (#2371)cadmic
2024-12-15Add macros for line number differences (#2365)fig02
* initial work, think I got all of them * cleanup line_numbers.h * fix gc-eu-mq-dbg * fix matching problems * remove old lines * format * missed some stuff * comment fixes * other * review changes
2024-12-14document `func_8002F368` (#2358)Leonid Kapitonov
2024-12-13Name cutscenes from dungeons (Spirit Boss Room, Jabu-Jabu's Belly and Ganon) ↵Yanis
(#2361) * name cs from dungeons * review
2024-12-13[Audio 10/10] Loose ends (#2337)Tharo
* Introduce afile_sizes, generate headers of sizes for soundfonts and sequences * Initial tools/audio README * Versioning for samplebank extraction * Clean up the disassemble_sequence.py runnable interface * Add static assertions for maximum bank sizes * Boost optimization for audio tools * Samplebank XML doc * Soundfont XML doc * More docs in sampleconv for vadpcm * Various tools fixes/cleanup * VADPCM doc * Try to fix md formatting * VADPCM doc can come later * Fix merge with PR 9 * Fix blobs from MM * Try to fix bss * Try fix bss round 2 * Fix sampleconv memset bug * Suggested documentation tweaks
2024-12-13Naming cutscenes from Lon-Lon Ranch (#2359)Yanis
* name cs from ranch * fixed llr credits cs dest part 5 and 6 being inverted * format
2024-12-13Document Culling (#2318)fig02
* document culling * format * depth -> distance * format * var name * new graph link * rephrase actor flags * tharo's comments + some more tweaks * is this causing the problem? * change wording * cant scope the temp * format * dragorn review * bad merge * player -> camera in descriptions * more its * cadmic review * goddamn it why do i have that habit * projected
2024-12-12Name Kokiri Forest cutscenes (and related ones) (#2338)Yanis
* named kokiri forest cutscenes (and related parts) * added missing pal n64 names (and changes in code) * removed unneeded comments * add kokiri forest duplicates from spirit temple * review 1 * review 2 (+ build fix)
2024-12-12Rename item get flags for Forest Stage upgrades (#2333)Jordan Longstaff
* Rename item get flags for Forest Stage upgrades * Fix Jenkins build error * Document shared flag bug * Rename shared flag * Massive documenting comments * GDI - remove one trailing whitespace
2024-12-11Rename EVENTCHKINF_69 (#2330)Jordan Longstaff
* Rename EVENTCHKINF_69 * Rename CS flag
2024-12-10Rename symbols related to Kakariko Well being drained (#2332)Jordan Longstaff
2024-12-09Renamed EVENTCHKINF_33 (#2326)Jordan Longstaff
* Renamed EVENTCHKINF_33 * Rename: Gave letter to King Zora
2024-12-09Document Mido functions, fields, and animations (#2289)Leonid Kapitonov
* Document `func_80AAA250` new name: `EnMd_ReverseAnimation` * rename `enum EnMdAnimation` > `enum EnMdAnimIndex` * Document `struct EnMd` fields (and functions) the list: * `func_80AAAC78` -> `EnMd_TrackMessageState` * `func_80AAAA24` -> `EnMd_UpdateAnimState_WithTalking` * `func_80AAA92C` -> `EnMd_SetAnimState` * `func_80AAA93C` -> `EnMd_UpdateAnimState` * `func_80AAA274` -> `EnMd_UpdateAnimState1` * `func_80AAA308` -> `EnMd_UpdateAnimState2` * `func_80AAA39C` -> `EnMd_UpdateAnimState3` * `func_80AAA474` -> `EnMd_UpdateAnimState4` * `func_80AAA508` -> `EnMd_UpdateAnimState5` * `func_80AAA5A4` -> `EnMd_UpdateAnimState6` * `func_80AAA638` -> `EnMd_UpdateAnimState7` * `func_80AAA6D4` -> `EnMd_UpdateAnimState8` * `func_80AAA768` -> `EnMd_UpdateAnimState9` * `func_80AAA7FC` -> `EnMd_UpdateAnimState10` * `func_80AAA890` -> `EnMd_UpdateAnimState11` * Document `func_80AAB158` new name: `EnMd_UpdateTalking` * Document `func_80034DD4` @ `z_actor.c` new name: `Actor_SmoothStep_Attention` * Document `func_80AAB5A4` new name: `EnMd_SmoothStep_Attention` * Document Mido's action functions the list: * `func_80AAB874` -> `EnMd_Idle` * `func_80AAB8F8` -> `EnMd_Watch` * `func_80AAB948` -> `EnMd_BlockPath` * `func_80AABC10` -> `EnMd_ListenToOcarina` * `func_80AABD0C` -> `EnMd_Walk` * rename flag `temp2` -> `canUpdateTalking` * (re)document Mido's animations via blender and fast64 * marginally improve comments * marginally improve comments * actually, yes, let's name action functions as such * Document eye textures as an enum to clarify for `EnMd_UpdateEyes` * rename `eyeIdx` -> `eyeTexIndex` Mido has two eyes and different textures for them * Undocument eye textures as an enum i was wrong: `_Draw` function might not follow the eyes texture order it is its own thing, like `enum EnMdBlinking` or nothing at all, yeah * ugh, and fix a typo with blinking rushing is no good * drop the `Action` suffix https://github.com/zeldaret/oot/pull/2289#discussion_r1837272286 * rename animation states as sequences https://github.com/zeldaret/oot/pull/2289#discussion_r1837274923 * `func_80034DD4` -> `Actor_FadeInOut` https://github.com/zeldaret/oot/pull/2289#discussion_r1837267267 * rename animation states as sequences a continuation of b11a9e9942e1725824e54099f84085ff2165e854 * `func_80034DD4` -> `Actor_UpdateAlphaByDistance` https://github.com/zeldaret/oot/pull/2289#discussion_r1838398475 * clarify a comment * Document `actor.params` bits allocation * apply review suggestions * apply review suggestions * apply review suggestions * apply review suggestions * apply review suggestions
2024-12-08Split code_800D31A0.c into sys_freeze.c and sys_debug_controller.c (#2315)cadmic
2024-12-08Rename code_80069420.c -> z_memory_utils.c (#2314)cadmic
* Rename code_80069420.c -> z_memory.c * z_memory -> z_memory_utils
2024-12-08Rename code_800BB0A0.c -> z_cutscene_spline.c (#2313)cadmic
* Rename code_800BB0A0.c -> z_camera_spline.c * z_camera_spline -> z_cutscene_spline
2024-12-08Use MM names for some unnamed code files (#2312)cadmic
2024-12-08Document Player Params (#2307)fig02
* document player params * better bgcamindex comment * cant use -1 for condition * fix match * define for default bgcam * doesnt work * matches * better comment
2024-12-07Rename EVENTCHKINF_02 (#2322)Jordan Longstaff
* Rename EVENTCHKINF_02 * Rename to EVENTCHKINF_MIDO_DENIED_DEKU_TREE_ACCESS
2024-12-02More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311)mracsys
* rename CS_BEGIN_CUTSCENE and CS_END * matching * naming consistency for END command, improved comments * remove CS_CMD_NONE Co-authored-by: mzxrules <mzxrules@gmail.com> * remove comma from end of enum * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "c04562d30" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "c04562d30" git-subrepo: version: "0.4.9" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "cce3d93" --------- Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com>
2024-12-02Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)Tharo
* Fix some more GCC warnings, mark some bugs based on GCC warnings * Weird formatting * Suggested changes * More weird indentation I guess * UNREACHABLE() macro, add missing NORETURNs to fault_n64.c * AVOID_UB for PAL path in z_file_nameset.c * Remove comments about return types * Remove temp no longer needed
2024-11-30Document time-specific textures for Deku Tree and Gerudo Fortress similar to ↵mracsys
other scenes (#2310) * rename time-specific scene file textures * linter fixes
2024-11-27Document Actor "Fidget Tables" (#2287)Leonid Kapitonov
* Document `func_80034F54` and related data new name: `UpdateLimbOverrides` reason: - `0x814` and `0x940` constants - `*_OverrideLimbDraw` functions additionally: - move constants into `z64animation.h` - use these constant for existing formulas - properly name corresponding actors' fields - add occasional explicit limbs limit constants * port over the MM "fidget" naming * remove redundant comments * move and rename `FIDGET_*` constants * introduce a `FIDGET_SCALE` constant, as no other value is applied * remove generally unrelated changes * apply PR suggestion Co-authored-by: mzxrules <mzxrules@gmail.com> * fix (?) fidgetTable size following the https://github.com/zeldaret/oot/pull/2287#discussion_r1832371833 suggestion * remove an unused `struct EnMu` field @ `0x024A` a continuation to the 211263295cd8768d63c1426025cf913ba6bedc18 automatic padding commpensates its absence * remove MM mention as "it would get unruly fast" https://github.com/zeldaret/oot/pull/2287#discussion_r1833470468 * rename `overridePerLimb` -> `fidgetFrequency` https://github.com/zeldaret/oot/pull/2287#discussion_r1837211873 * give better names to the constants https://github.com/zeldaret/oot/pull/2287#discussion_r1837211873 * remove unnecesasry braces from a comment https://github.com/zeldaret/oot/pull/2287#discussion_r1842642196 * make the comment multiline "officially" * restore `limbIndex` naming for this PR https://github.com/zeldaret/oot/pull/2287/commits/43afb7b7cb54aa7b086d8cb7fca4cffaa7d145bf#r1842644602 * apply a PR suggestion https://github.com/zeldaret/oot/pull/2287#discussion_r1842787653 --------- Co-authored-by: mzxrules <mzxrules@gmail.com>
2024-11-21Document Hookshot Attachment (#2300)fig02
* document hookshot attachment * change comment * swap hookshot function comment * remove comments
2024-11-18Player Docs: Begin "Start Mode" Documentation (#2301)fig02
* set up start mode * note unused modes * fix bss
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
* rename OOT_DEBUG to DEBUG_FEATURES * makefile changes * add DEBUG_ASSETS * fix DEBUG_FEATURES usages * format * fix errors * review * fix problem and review2 * review * add DEBUG_FEATURES to DEBUG_ASSETS check * review * whoops * format
2024-11-15Use debug macros even in N64-only code (#2298)cadmic
* Use debug macros even in N64-only code * Use UNK_FILE/UNK_LINE instead
2024-11-15Document `enum PauseState` game over parts (#2283)Leonid Kapitonov
* [document] `enum PauseState`, game over parts * apply Jenkins fixes (automatic code formatting) also, as previously, i've rerun the "make" to check integrity * add `PAUSE_STATE_GAME_OVER_*` comments in case it helps to rename them later, if the need ever arises * improve `PAUSE_STATE_GAME_OVER_SAVE_*` comments also i've noticed, that `z64pause.h` doesn't comply fully with the `.clang-format` temporary changing a couple of setting to - ColumnLimit: 0 - AlignTrailingComments: false fixes the issue. i don't want to push unrelated formatting here * remove redundant comments https://github.com/zeldaret/oot/pull/2283#discussion_r1827652667 * apply PR naming suggestions reverified with > `check_format.py ...` > `make ...`
2024-11-12Completely match ntsc-1.0/1.1 bss and add to CI (#2294)cadmic
2024-11-11[ntsc-1.0/1.1] Match audio and loose ends (#2293)cadmic
* Match ntsc-1.0/1.1 loose ends * Revert audioseq_padding * Fix spelling
2024-11-01libu64 (#2267)Dragorn421
* libu64 * logutils.o -> debug.o in spec * stackcheck.c is part of libu64 * review * add paragraph about Overlay_Load calling an external function * audio code*
2024-10-24Document `PLAYER_STATE1_SHIELDING` (#2279)Pepe20129
* Document `PLAYER_STATE1_SHIELDING` * Fix format
2024-10-20Document `ACTOR_FLAG_CAN_PRESS_SWITCHES` (#2275)fig02
* document switch activation * format * activate -> press * fix comment
2024-10-20Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276)fig02
* name ACTOR_FLAG_HIT_PLAYER_THUMP_SFX * ACTOR_FLAG_HIT_PLAYER_THUMP_SFX -> ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT
2024-10-17Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and ↵fig02
`PLAYER_STATE2_USING_OCARINA` (#2277) * Document ACTOR_FLAG_UPDATE_DURING_OCARINA * document PLAYER_STATE2_USING_OCARINA * format * comment tweak * treat var as flag