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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2025-01-10
Only build .o files listed in the spec (#2410)
cadmic
2025-01-09
[iQue] Match remaining libultra/io files (#2411)
Tharo
2025-01-08
[iQue] Create/update macros for printing debug strings (#2398)
cadmic
2025-01-07
[iQue] Match osViSetMode (#2404)
Tharo
2025-01-06
Match remaining IDO files for iQue (#2394)
cadmic
2025-01-02
[iQue] Build some C files with EGCS (#2396)
cadmic
2024-12-28
Use IDO for assembling handwritten asm files in src (#2390)
Tharo
2024-12-27
Restructure event flags in z64save.h (2/?): Carpenters (#2385)
mzxrules
2024-12-26
Fix iQue audio and line numbers (#2386)
cadmic
2024-12-24
Move D_80134488 from system_heap.c to fp.s (#2387)
cadmic
2024-12-21
Restructure event flags in z64save.h (1/?) (#2380)
mzxrules
2024-12-21
Set up build system for ique-cn (#2382)
cadmic
2024-12-17
Document z_horse.c and related actors (#2278)
mzxrules
2024-12-17
Reformat item00 drop tables (#2377)
cadmic
2024-12-16
Name cutscenes from the Master Sword and Deku Tree Mouth actors (#2364)
Yanis
2024-12-15
Remove ‾ character from source files (#2371)
cadmic
2024-12-15
Add macros for line number differences (#2365)
fig02
2024-12-14
document `func_8002F368` (#2358)
Leonid Kapitonov
2024-12-13
Name cutscenes from dungeons (Spirit Boss Room, Jabu-Jabu's Belly and Ganon) ...
Yanis
2024-12-13
[Audio 10/10] Loose ends (#2337)
Tharo
2024-12-13
Naming cutscenes from Lon-Lon Ranch (#2359)
Yanis
2024-12-13
Document Culling (#2318)
fig02
2024-12-12
Name Kokiri Forest cutscenes (and related ones) (#2338)
Yanis
2024-12-12
Rename item get flags for Forest Stage upgrades (#2333)
Jordan Longstaff
2024-12-11
Rename EVENTCHKINF_69 (#2330)
Jordan Longstaff
2024-12-10
Rename symbols related to Kakariko Well being drained (#2332)
Jordan Longstaff
2024-12-09
Renamed EVENTCHKINF_33 (#2326)
Jordan Longstaff
2024-12-09
Document Mido functions, fields, and animations (#2289)
Leonid Kapitonov
2024-12-08
Split code_800D31A0.c into sys_freeze.c and sys_debug_controller.c (#2315)
cadmic
2024-12-08
Rename code_80069420.c -> z_memory_utils.c (#2314)
cadmic
2024-12-08
Rename code_800BB0A0.c -> z_cutscene_spline.c (#2313)
cadmic
2024-12-08
Use MM names for some unnamed code files (#2312)
cadmic
2024-12-08
Document Player Params (#2307)
fig02
2024-12-07
Rename EVENTCHKINF_02 (#2322)
Jordan Longstaff
2024-12-02
More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311)
mracsys
2024-12-02
Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)
Tharo
2024-11-30
Document time-specific textures for Deku Tree and Gerudo Fortress similar to ...
mracsys
2024-11-27
Document Actor "Fidget Tables" (#2287)
Leonid Kapitonov
2024-11-21
Document Hookshot Attachment (#2300)
fig02
2024-11-18
Player Docs: Begin "Start Mode" Documentation (#2301)
fig02
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-11-15
Use debug macros even in N64-only code (#2298)
cadmic
2024-11-15
Document `enum PauseState` game over parts (#2283)
Leonid Kapitonov
2024-11-12
Completely match ntsc-1.0/1.1 bss and add to CI (#2294)
cadmic
2024-11-11
[ntsc-1.0/1.1] Match audio and loose ends (#2293)
cadmic
2024-11-01
libu64 (#2267)
Dragorn421
2024-10-24
Document `PLAYER_STATE1_SHIELDING` (#2279)
Pepe20129
2024-10-20
Document `ACTOR_FLAG_CAN_PRESS_SWITCHES` (#2275)
fig02
2024-10-20
Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276)
fig02
2024-10-17
Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...
fig02
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