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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2026-04-12
Correct field offsets in header files (#2730)
Philip Dubé
2026-02-16
Commit and split gameplay_keep (#2612)
Tharo
2025-06-15
Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-06-04
Commit some assets/overlays/ (#2582)
Dragorn421
2025-05-27
T() macro in overlays 4 (#2533)
Dragorn421
2025-04-26
add array_count.h (#2514)
fig02
2025-04-24
Use official macros for Physical Address conversion (#2511)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-13
Reduce overlay dependencies on global.h (6) (#2468)
mzxrules
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2025-02-08
Reduce overlay dependencies on global.h (4) (#2456)
mzxrules
2025-02-08
Rename gMtx(F)Clear to gIdentityMtx(F) (#2458)
mzxrules
2025-01-27
Reduce overlay dependencies on global.h (2) (#2442)
mzxrules
2025-01-23
Reduce overlay dependencies on global.h (1) (#2438)
mzxrules
2024-12-15
Add macros for line number differences (#2365)
fig02
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-11-11
[ntsc-1.0/1.1] Match audio and loose ends (#2293)
cadmic
2024-10-07
[includes] z_collision_check.c (#2252)
Dragorn421
2024-09-27
[includes] Explicit global.h includes for z_player (#2235)
Dragorn421
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-08-20
Match more ntsc-1.2 overlay draw functions (#2061)
cadmic
2024-08-12
Match a bunch of overlay draw functions (#2034)
cadmic
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-10
Add "do {} while (0);" to CLOSE_DISPS (#2025)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-02-05
Overlay Effects Retail OK (#1717)
Derek Hensley
2024-02-03
Match some overlay effects files (#1705)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-11-22
Misc Cleanup (#1585)
engineer124
2023-09-19
Doc/Cleanup pass on object handling (#1227)
Dragorn421
2023-08-15
Doc/cleanup pass on effects 1 (#1421)
Dragorn421
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2023-02-26
Minor Misc Cleanup 2 (#1422)
engineer124
2022-12-30
Name movement related functions in z_actor (#1476)
fig02
2022-12-30
document bug in eff_ss_d_fire (#1481)
fig02
2022-12-24
speedXZ -> speed (#1477)
fig02
2022-12-24
TransitionFade docs and clean up other transitions (#1459)
Derek Hensley
2022-11-13
Fix misc 18 (#1423)
Dragorn421
2022-10-04
Fix many missing NULLs (#1389)
Roman971
2022-10-02
Use intptr types in more code files (#1385)
Roman971
2022-08-30
Fix RaycastFloor flags (#1328)
mzxrules
2022-08-23
Minor Misc Cleanup (#1360)
engineer124
2022-07-30
Fix various small gfx issues (#1313)
Tharo
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-06-15
Enable int-conversion warnings and fix all current instances (#1280)
Roman971
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
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