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AgeCommit message (Expand)Author
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-06-15Enable int-conversion warnings and fix all current instances (#1280)Roman971
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-06-03Fix a number of warnings when compiling with GCC (#1239)Tharo
2022-05-21PlayState Rename (#1231)fig02
2022-05-18Gameplay_ -> Play_ and this (#1229)fig02
2022-05-12Document Sub-Cameras (#989)engineer124
2022-05-12Remove many redundant parentheses (eg. in boolean conditions) (#1220)Roman971
2022-04-23Name variables for Audio_PlaySoundGeneral (#1198)engineer124
2022-03-20Angle cleanup - `DEG_TO_RAD` (#1157)Dragorn421
2022-03-19Angle cleanup - `BINANG_TO_RAD`, `BINANG_TO_RAD_ALT` (#1158)Dragorn421
2022-03-08Document/fix `Player.bodyPartsPos` usage (#1141)Dragorn421
2022-02-20Fix misc 6 (#1148)Dragorn421
2022-02-06New relocation-generating program (#1016)EllipticEllipsis
2022-01-23Whitespace (#1112)playerskel
2022-01-11Cleanup around some generic animation info structs (#1059)Dragorn421
2022-01-11Document undocumented matrix functions (#955)Dragorn421
2021-12-27Objects4 (#1057)louist103
2021-12-02Replace some more constants with proper asset symbols (#1053)Dragorn421
2021-11-30Name the coordinate transformation matrices (#1042)engineer124
2021-11-30Misc Cleanup 2 (#1007)Dragorn421
2021-11-28Cleanup unnecessary &'s on function/array pointers (#1031)Roman971
2021-11-26Various minor cleanups (#1029)Roman971
2021-11-17Fix matrices documentation (#952)Dragorn421
2021-11-08Extract the assets from most of the overlays (#985)louist103
2021-10-02Fix/cleanup/rephrase miscellaneous stuff (#983)Dragorn421
2021-09-20Decompile z_kankyo (#956)petrie911
2021-09-15Fix all headers to comply with C standard (#957)louist103
2021-09-04Cleanup translation comments (#924)Dragorn421
2021-08-31Cleanup symbols from undefined_syms.txt (2nd round) (#934)Dragorn421
2021-08-31Rename MtxF members to use the common convention (#923)Dragorn421
2021-08-31Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...engineer124
2021-08-22Symbol cleanup (#897)Dragorn421
2021-08-22Document EnGoroiwa and BgJyaGoroiwa (#860)Dragorn421
2021-08-22Big cleanup (#775)louist103
2021-08-15Global Context And General Cleanup (#863)Zelllll
2021-03-31OnePointDemo OK (#719)petrie911
2021-03-17Various objects (#677)gamestabled
2021-02-02En_Arrow OK (#648)fig02
2021-01-24Decompile Gameplay_Keep and fix all existing decompiled objects (#595)Zelllll
2021-01-18Actor Struct Changes (and a few related things) (#617)fig02
2021-01-17Document Collision_Check (#468)petrie911
2021-01-08z_bgcheck.c, 800430A0.c, 80043480.c (#256)mzxrules
2020-12-26Updated Texture Asset Handling (#478)Nicholas Estelami
2020-12-26Consistent naming for Math_ functions (#542)petrie911
2020-12-06decompile z_camera (#398)krimtonz
2020-11-19Three new matching functions (#492)petrie911
2020-10-29Use macros for oGfxCtx accesses (#465)fig02
2020-10-03libultra cleanup (#215)Random