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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-06-15
Enable int-conversion warnings and fix all current instances (#1280)
Roman971
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-06-03
Fix a number of warnings when compiling with GCC (#1239)
Tharo
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-18
Gameplay_ -> Play_ and this (#1229)
fig02
2022-05-12
Document Sub-Cameras (#989)
engineer124
2022-05-12
Remove many redundant parentheses (eg. in boolean conditions) (#1220)
Roman971
2022-04-23
Name variables for Audio_PlaySoundGeneral (#1198)
engineer124
2022-03-20
Angle cleanup - `DEG_TO_RAD` (#1157)
Dragorn421
2022-03-19
Angle cleanup - `BINANG_TO_RAD`, `BINANG_TO_RAD_ALT` (#1158)
Dragorn421
2022-03-08
Document/fix `Player.bodyPartsPos` usage (#1141)
Dragorn421
2022-02-20
Fix misc 6 (#1148)
Dragorn421
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2022-01-23
Whitespace (#1112)
playerskel
2022-01-11
Cleanup around some generic animation info structs (#1059)
Dragorn421
2022-01-11
Document undocumented matrix functions (#955)
Dragorn421
2021-12-27
Objects4 (#1057)
louist103
2021-12-02
Replace some more constants with proper asset symbols (#1053)
Dragorn421
2021-11-30
Name the coordinate transformation matrices (#1042)
engineer124
2021-11-30
Misc Cleanup 2 (#1007)
Dragorn421
2021-11-28
Cleanup unnecessary &'s on function/array pointers (#1031)
Roman971
2021-11-26
Various minor cleanups (#1029)
Roman971
2021-11-17
Fix matrices documentation (#952)
Dragorn421
2021-11-08
Extract the assets from most of the overlays (#985)
louist103
2021-10-02
Fix/cleanup/rephrase miscellaneous stuff (#983)
Dragorn421
2021-09-20
Decompile z_kankyo (#956)
petrie911
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
2021-09-04
Cleanup translation comments (#924)
Dragorn421
2021-08-31
Cleanup symbols from undefined_syms.txt (2nd round) (#934)
Dragorn421
2021-08-31
Rename MtxF members to use the common convention (#923)
Dragorn421
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-08-22
Symbol cleanup (#897)
Dragorn421
2021-08-22
Document EnGoroiwa and BgJyaGoroiwa (#860)
Dragorn421
2021-08-22
Big cleanup (#775)
louist103
2021-08-15
Global Context And General Cleanup (#863)
Zelllll
2021-03-31
OnePointDemo OK (#719)
petrie911
2021-03-17
Various objects (#677)
gamestabled
2021-02-02
En_Arrow OK (#648)
fig02
2021-01-24
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
Zelllll
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2021-01-17
Document Collision_Check (#468)
petrie911
2021-01-08
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
mzxrules
2020-12-26
Updated Texture Asset Handling (#478)
Nicholas Estelami
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-12-06
decompile z_camera (#398)
krimtonz
2020-11-19
Three new matching functions (#492)
petrie911
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-03
libultra cleanup (#215)
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