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path: root/src/overlays/effects/ovl_Effect_Ss_Bomb2
AgeCommit message (Expand)Author
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-02-08Reduce overlay dependencies on global.h (4) (#2456)mzxrules
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-10Add "do {} while (0);" to CLOSE_DISPS (#2025)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-02-05Overlay Effects Retail OK (#1717)Derek Hensley
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-08-15Doc/cleanup pass on effects 1 (#1421)Dragorn421
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-02-06New relocation-generating program (#1016)EllipticEllipsis
2021-11-30Name the coordinate transformation matrices (#1042)engineer124
2021-09-15Fix all headers to comply with C standard (#957)louist103
2021-08-15Global Context And General Cleanup (#863)Zelllll
2021-01-24Decompile Gameplay_Keep and fix all existing decompiled objects (#595)Zelllll
2020-10-29Use macros for oGfxCtx accesses (#465)fig02
2020-10-03libultra cleanup (#215)Random
2020-09-29All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)fig02
2020-08-29Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)Roman971
2020-08-08z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)AdamKiddle
2020-07-28Bomb Related Effect Overlays (#283)fig02
2020-07-19Fx bootstrap (#278)Ethan Roseman
2020-05-02Rename effects ss C files to z_eff_ss_* instead of z_effect_ss_* (#109)Roman971
2020-03-22Format all src C filesRoman971
2020-03-17First proper commit.Jack Walker