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path: root/src/overlays/effects/ovl_Effect_Ss_D_Fire
AgeCommit message (Expand)Author
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-04-24Use official macros for Physical Address conversion (#2511)fig02
2025-02-08Reduce overlay dependencies on global.h (4) (#2456)mzxrules
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2023-09-19Doc/Cleanup pass on object handling (#1227)Dragorn421
2023-08-15Doc/cleanup pass on effects 1 (#1421)Dragorn421
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-30document bug in eff_ss_d_fire (#1481)fig02
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-02-06New relocation-generating program (#1016)EllipticEllipsis
2021-11-30Name the coordinate transformation matrices (#1042)engineer124
2021-11-30Misc Cleanup 2 (#1007)Dragorn421
2021-09-15Fix all headers to comply with C standard (#957)louist103
2021-03-17Various objects (#677)gamestabled
2020-10-29Use macros for oGfxCtx accesses (#465)fig02
2020-10-03libultra cleanup (#215)Random
2020-09-29All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)fig02
2020-07-19Fx bootstrap (#278)Ethan Roseman
2020-05-02Rename effects ss C files to z_eff_ss_* instead of z_effect_ss_* (#109)Roman971
2020-03-22Format all src C filesRoman971
2020-03-17First proper commit.Jack Walker