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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_Effect_Ss_Lightning
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Author
2026-02-16
Commit and split gameplay_keep (#2612)
Tharo
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-02-08
Reduce overlay dependencies on global.h (4) (#2456)
mzxrules
2025-02-08
Rename gMtx(F)Clear to gIdentityMtx(F) (#2458)
mzxrules
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2023-08-15
Doc/cleanup pass on effects 1 (#1421)
Dragorn421
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2021-11-30
Name the coordinate transformation matrices (#1042)
engineer124
2021-11-17
Fix matrices documentation (#952)
Dragorn421
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-08-15
Global Context And General Cleanup (#863)
Zelllll
2021-01-24
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
Zelllll
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-12-06
decompile z_camera (#398)
krimtonz
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-09-29
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
fig02
2020-07-19
Fx bootstrap (#278)
Ethan Roseman
2020-05-02
Rename effects ss C files to z_eff_ss_* instead of z_effect_ss_* (#109)
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker