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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_Effect_Ss_Stick
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Author
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-08
Reduce overlay dependencies on global.h (4) (#2456)
mzxrules
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-09-19
Doc/Cleanup pass on object handling (#1227)
Dragorn421
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2022-01-11
Cleanup around some generic animation info structs (#1059)
Dragorn421
2021-12-27
Objects4 (#1057)
louist103
2021-11-17
Fix matrices documentation (#952)
Dragorn421
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
2021-08-22
Big cleanup (#775)
louist103
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-09-29
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
fig02
2020-07-19
Fx bootstrap (#278)
Ethan Roseman
2020-05-02
Rename effects ss C files to z_eff_ss_* instead of z_effect_ss_* (#109)
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker