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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2024-02-05
Overlay Effects Retail OK (#1717)
Derek Hensley
2024-02-03
Match some overlay effects files (#1705)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-11-22
Misc Cleanup (#1585)
engineer124
2023-09-19
Doc/Cleanup pass on object handling (#1227)
Dragorn421
2023-08-15
Doc/cleanup pass on effects 1 (#1421)
Dragorn421
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2023-02-26
Minor Misc Cleanup 2 (#1422)
engineer124
2022-12-30
Name movement related functions in z_actor (#1476)
fig02
2022-12-30
document bug in eff_ss_d_fire (#1481)
fig02
2022-12-24
speedXZ -> speed (#1477)
fig02
2022-12-24
TransitionFade docs and clean up other transitions (#1459)
Derek Hensley
2022-11-13
Fix misc 18 (#1423)
Dragorn421
2022-10-04
Fix many missing NULLs (#1389)
Roman971
2022-10-02
Use intptr types in more code files (#1385)
Roman971
2022-08-30
Fix RaycastFloor flags (#1328)
mzxrules
2022-08-23
Minor Misc Cleanup (#1360)
engineer124
2022-07-30
Fix various small gfx issues (#1313)
Tharo
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-06-15
Enable int-conversion warnings and fix all current instances (#1280)
Roman971
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-06-03
Fix a number of warnings when compiling with GCC (#1239)
Tharo
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-18
Gameplay_ -> Play_ and this (#1229)
fig02
2022-05-12
Document Sub-Cameras (#989)
engineer124
2022-05-12
Remove many redundant parentheses (eg. in boolean conditions) (#1220)
Roman971
2022-04-23
Name variables for Audio_PlaySoundGeneral (#1198)
engineer124
2022-03-20
Angle cleanup - `DEG_TO_RAD` (#1157)
Dragorn421
2022-03-19
Angle cleanup - `BINANG_TO_RAD`, `BINANG_TO_RAD_ALT` (#1158)
Dragorn421
2022-03-08
Document/fix `Player.bodyPartsPos` usage (#1141)
Dragorn421
2022-02-20
Fix misc 6 (#1148)
Dragorn421
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2022-01-23
Whitespace (#1112)
playerskel
2022-01-11
Cleanup around some generic animation info structs (#1059)
Dragorn421
2022-01-11
Document undocumented matrix functions (#955)
Dragorn421
2021-12-27
Objects4 (#1057)
louist103
2021-12-02
Replace some more constants with proper asset symbols (#1053)
Dragorn421
2021-11-30
Name the coordinate transformation matrices (#1042)
engineer124
2021-11-30
Misc Cleanup 2 (#1007)
Dragorn421
2021-11-28
Cleanup unnecessary &'s on function/array pointers (#1031)
Roman971
2021-11-26
Various minor cleanups (#1029)
Roman971
2021-11-17
Fix matrices documentation (#952)
Dragorn421
2021-11-08
Extract the assets from most of the overlays (#985)
louist103
2021-10-02
Fix/cleanup/rephrase miscellaneous stuff (#983)
Dragorn421
2021-09-20
Decompile z_kankyo (#956)
petrie911
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
2021-09-04
Cleanup translation comments (#924)
Dragorn421
2021-08-31
Cleanup symbols from undefined_syms.txt (2nd round) (#934)
Dragorn421
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