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AgeCommit message (Expand)Author
2024-11-27Document Actor "Fidget Tables" (#2287)Leonid Kapitonov
2024-11-23Name Remaining Hookshot Actor Flags (#2306)fig02
2024-11-21Document Hookshot Attachment (#2300)fig02
2024-11-20Player: Name all Start Modes (#2302)fig02
2024-11-18Player Docs: Begin "Start Mode" Documentation (#2301)fig02
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-11-15Use debug macros even in N64-only code (#2298)cadmic
2024-11-15Document `enum PauseState` game over parts (#2283)Leonid Kapitonov
2024-11-12Completely match ntsc-1.0/1.1 bss and add to CI (#2294)cadmic
2024-11-12Use the T macro in z_select (#2273)Pepe20129
2024-11-11[ntsc-1.0/1.1] Match audio and loose ends (#2293)cadmic
2024-11-05Document Arrow Related Actor Flags (#2284)fig02
2024-11-04`ACTOR_FLAG_ENKUSA_CUT` -> `ACTOR_FLAG_GRASS_DESTROYED` (#2285)fig02
2024-10-24Document `PLAYER_STATE1_SHIELDING` (#2279)Pepe20129
2024-10-20Document `ACTOR_FLAG_CAN_PRESS_SWITCHES` (#2275)fig02
2024-10-20Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276)fig02
2024-10-17Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...fig02
2024-10-15Document `ACTOR_FLAG_THROW_ONLY` (#2274)fig02
2024-10-15EnHy + objects docs (#1499)Derek Hensley
2024-10-14Rename RoomBehaviorType1 to RoomType (#2271)mzxrules
2024-10-13Document `Player_Action_8084F390` (#2264)Pepe20129
2024-10-12Minor en_changer and en_bom_bowl_man documentation update (#2272)mracsys
2024-10-12Rename RoomBehaviorType2 (#2270)mzxrules
2024-10-11Document `Player_Action_SwingBottle` (#2263)Pepe20129
2024-10-11Document `Player_Action_TurnInPlace` (#2268)fig02
2024-10-10Use MASS_IMMOVABLE/MASS_HEAVY everywhere (#2269)cadmic
2024-10-10Name talking action related things (#2260)fig02
2024-10-10Document `Player_Action_Idle` (#2266)fig02
2024-10-09Pause doc: misc, fixups (#2265)Dragorn421
2024-10-09name action wrappers (#2261)fig02
2024-10-09Player doc: some rotation logic/data (#1443)Dragorn421
2024-10-09[ntsc-1.0/1.1] Match line numbers in debug strings (#2255)cadmic
2024-10-08Document `Player_ChooseNextIdleAnim` (#2262)fig02
2024-10-07[includes] z_collision_check.c (#2252)Dragorn421
2024-10-05Player: Special Idle Animations (#2259)fig02
2024-10-04Player: AnimMovement (#2245)fig02
2024-10-02Pause doc: item page cursor movement (#2249)Dragorn421
2024-10-01Actor flag: `ACTOR_FLAG_CARRY_X_ROT_INFLUENCE` (#2237)fig02
2024-10-01[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251)cadmic
2024-10-01[headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{o...Dragorn421
2024-09-30Name Talking Related Actor Flags (#2230)fig02
2024-09-28[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)cadmic
2024-09-28[PAL N64] Match file select language selection (#2240)cadmic
2024-09-27Pause doc: Item page quads (#2238)Dragorn421
2024-09-27[includes] z_fishing (#2242)Dragorn421
2024-09-27[headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, `z64{player,v...Dragorn421
2024-09-27Pause doc: Quest page cursor movement (#2236)Dragorn421
2024-09-27[ntsc-1.0/1.1] Match z_player.c (#2232)cadmic
2024-09-27[includes] Explicit global.h includes for z_player (#2235)Dragorn421
2024-09-26[headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234)Dragorn421