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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2024-11-27
Document Actor "Fidget Tables" (#2287)
Leonid Kapitonov
2024-11-23
Name Remaining Hookshot Actor Flags (#2306)
fig02
2024-11-21
Document Hookshot Attachment (#2300)
fig02
2024-11-20
Player: Name all Start Modes (#2302)
fig02
2024-11-18
Player Docs: Begin "Start Mode" Documentation (#2301)
fig02
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-11-15
Use debug macros even in N64-only code (#2298)
cadmic
2024-11-15
Document `enum PauseState` game over parts (#2283)
Leonid Kapitonov
2024-11-12
Completely match ntsc-1.0/1.1 bss and add to CI (#2294)
cadmic
2024-11-12
Use the T macro in z_select (#2273)
Pepe20129
2024-11-11
[ntsc-1.0/1.1] Match audio and loose ends (#2293)
cadmic
2024-11-05
Document Arrow Related Actor Flags (#2284)
fig02
2024-11-04
`ACTOR_FLAG_ENKUSA_CUT` -> `ACTOR_FLAG_GRASS_DESTROYED` (#2285)
fig02
2024-10-24
Document `PLAYER_STATE1_SHIELDING` (#2279)
Pepe20129
2024-10-20
Document `ACTOR_FLAG_CAN_PRESS_SWITCHES` (#2275)
fig02
2024-10-20
Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276)
fig02
2024-10-17
Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...
fig02
2024-10-15
Document `ACTOR_FLAG_THROW_ONLY` (#2274)
fig02
2024-10-15
EnHy + objects docs (#1499)
Derek Hensley
2024-10-14
Rename RoomBehaviorType1 to RoomType (#2271)
mzxrules
2024-10-13
Document `Player_Action_8084F390` (#2264)
Pepe20129
2024-10-12
Minor en_changer and en_bom_bowl_man documentation update (#2272)
mracsys
2024-10-12
Rename RoomBehaviorType2 (#2270)
mzxrules
2024-10-11
Document `Player_Action_SwingBottle` (#2263)
Pepe20129
2024-10-11
Document `Player_Action_TurnInPlace` (#2268)
fig02
2024-10-10
Use MASS_IMMOVABLE/MASS_HEAVY everywhere (#2269)
cadmic
2024-10-10
Name talking action related things (#2260)
fig02
2024-10-10
Document `Player_Action_Idle` (#2266)
fig02
2024-10-09
Pause doc: misc, fixups (#2265)
Dragorn421
2024-10-09
name action wrappers (#2261)
fig02
2024-10-09
Player doc: some rotation logic/data (#1443)
Dragorn421
2024-10-09
[ntsc-1.0/1.1] Match line numbers in debug strings (#2255)
cadmic
2024-10-08
Document `Player_ChooseNextIdleAnim` (#2262)
fig02
2024-10-07
[includes] z_collision_check.c (#2252)
Dragorn421
2024-10-05
Player: Special Idle Animations (#2259)
fig02
2024-10-04
Player: AnimMovement (#2245)
fig02
2024-10-02
Pause doc: item page cursor movement (#2249)
Dragorn421
2024-10-01
Actor flag: `ACTOR_FLAG_CARRY_X_ROT_INFLUENCE` (#2237)
fig02
2024-10-01
[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251)
cadmic
2024-10-01
[headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{o...
Dragorn421
2024-09-30
Name Talking Related Actor Flags (#2230)
fig02
2024-09-28
[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)
cadmic
2024-09-28
[PAL N64] Match file select language selection (#2240)
cadmic
2024-09-27
Pause doc: Item page quads (#2238)
Dragorn421
2024-09-27
[includes] z_fishing (#2242)
Dragorn421
2024-09-27
[headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, `z64{player,v...
Dragorn421
2024-09-27
Pause doc: Quest page cursor movement (#2236)
Dragorn421
2024-09-27
[ntsc-1.0/1.1] Match z_player.c (#2232)
cadmic
2024-09-27
[includes] Explicit global.h includes for z_player (#2235)
Dragorn421
2024-09-26
[headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234)
Dragorn421
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