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AgeCommit message (Expand)Author
2025-01-17Restructure event flags in z64save.h (4/?): Haggling Townsfolk (#2395)mzxrules
2025-01-17[iQue] Match z_sram (#2426)cadmic
2025-01-14[iQue] Match z_end_title, z_construct, z_common_data, z_parameter, z_title, z...cadmic
2025-01-14[iQue] Match ovl_kaleido_scope (#2421)cadmic
2025-01-12Descriptions for Gohma Larva vs Boss Gohma (#2420)Ben Villalobos
2025-01-10[iQue] Match remaining libultra/os files (#2414)Tharo
2025-01-09[iQue] Match remaining libultra/io files (#2411)Tharo
2025-01-08[iQue] Create/update macros for printing debug strings (#2398)cadmic
2025-01-02[iQue] Build some C files with EGCS (#2396)cadmic
2024-12-28Restructure event flags in z64save.h (3/?): Cursed Family Rewards (#2392)mzxrules
2024-12-27Restructure event flags in z64save.h (2/?): Carpenters (#2385)mzxrules
2024-12-24Move D_80134488 from system_heap.c to fp.s (#2387)cadmic
2024-12-21Restructure event flags in z64save.h (1/?) (#2380)mzxrules
2024-12-21Set up build system for ique-cn (#2382)cadmic
2024-12-17Document z_horse.c and related actors (#2278)mzxrules
2024-12-16Rename event check flags for boss battles (#2376)Jordan Longstaff
2024-12-16Name cutscenes from the Master Sword and Deku Tree Mouth actors (#2364)Yanis
2024-12-15use `CS_TEXT_NORMAL` when needed (#2367)Yanis
2024-12-15Name cutscenes of remaining actors (#2366)Yanis
2024-12-15Remove ‾ character from source files (#2371)cadmic
2024-12-15Add macros for line number differences (#2365)fig02
2024-12-14Name some scene cutscenes 2 (Graveyard, Meadow and Lake Hylia) (#2339)Yanis
2024-12-14document `func_8002F368` (#2358)Leonid Kapitonov
2024-12-13[Audio 10/10] Loose ends (#2337)Tharo
2024-12-13Naming some cutscenes 4 (Gerudo Fortress, Death Mountain Crater and Goron Cit...Yanis
2024-12-13Document Culling (#2318)fig02
2024-12-12Rename EVENTCHKINF flags for payments to Happy Mask salesman (#2331)Jordan Longstaff
2024-12-12Name Kokiri Forest cutscenes (and related ones) (#2338)Yanis
2024-12-12Rename item get flags for Forest Stage upgrades (#2333)Jordan Longstaff
2024-12-11Rename EVENTCHKINF_69 (#2330)Jordan Longstaff
2024-12-10Renamed EVENTCHKINF_3C (#2324)Jordan Longstaff
2024-12-10Rename "temp" variables in Adult Ruto functions (#2335)Jordan Longstaff
2024-12-10Rename symbols related to Kakariko Well being drained (#2332)Jordan Longstaff
2024-12-09Renamed EVENTCHKINF_33 (#2326)Jordan Longstaff
2024-12-09Rename EVENTCHKINF_4D (#2329)Jordan Longstaff
2024-12-09Document Mido functions, fields, and animations (#2289)Leonid Kapitonov
2024-12-08Add names for Medallion cutscene data (#2319)Jordan Longstaff
2024-12-08Document Player Params (#2307)fig02
2024-12-08Name Sleeping Waterfall state machine function (#2320)Jordan Longstaff
2024-12-07Renamed EVENTCHKINF_4B (#2328)Jordan Longstaff
2024-12-07Replaced EVENTCHKINF_4E (#2327)Jordan Longstaff
2024-12-07Rename EVENTCHKINF_02 (#2322)Jordan Longstaff
2024-12-07Renamed EVENTCHKINF_3A (#2325)Jordan Longstaff
2024-12-06ru2 fixes (#2323)fig02
2024-12-04Rename and document Adult Ruto functions (#2288)Jordan Longstaff
2024-12-02named missing actor cue lists command types (#2317)Yanis
2024-12-02More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311)mracsys
2024-12-02Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)Tharo
2024-12-01Minor Cleanup (#2308)engineer124
2024-11-27Player Docs: Document Some Start Mode Actions (#2305)fig02