| Age | Commit message (Expand) | Author |
| 2025-01-17 | Restructure event flags in z64save.h (4/?): Haggling Townsfolk (#2395) | mzxrules |
| 2025-01-17 | [iQue] Match z_sram (#2426) | cadmic |
| 2025-01-14 | [iQue] Match z_end_title, z_construct, z_common_data, z_parameter, z_title, z... | cadmic |
| 2025-01-14 | [iQue] Match ovl_kaleido_scope (#2421) | cadmic |
| 2025-01-12 | Descriptions for Gohma Larva vs Boss Gohma (#2420) | Ben Villalobos |
| 2025-01-10 | [iQue] Match remaining libultra/os files (#2414) | Tharo |
| 2025-01-09 | [iQue] Match remaining libultra/io files (#2411) | Tharo |
| 2025-01-08 | [iQue] Create/update macros for printing debug strings (#2398) | cadmic |
| 2025-01-02 | [iQue] Build some C files with EGCS (#2396) | cadmic |
| 2024-12-28 | Restructure event flags in z64save.h (3/?): Cursed Family Rewards (#2392) | mzxrules |
| 2024-12-27 | Restructure event flags in z64save.h (2/?): Carpenters (#2385) | mzxrules |
| 2024-12-24 | Move D_80134488 from system_heap.c to fp.s (#2387) | cadmic |
| 2024-12-21 | Restructure event flags in z64save.h (1/?) (#2380) | mzxrules |
| 2024-12-21 | Set up build system for ique-cn (#2382) | cadmic |
| 2024-12-17 | Document z_horse.c and related actors (#2278) | mzxrules |
| 2024-12-16 | Rename event check flags for boss battles (#2376) | Jordan Longstaff |
| 2024-12-16 | Name cutscenes from the Master Sword and Deku Tree Mouth actors (#2364) | Yanis |
| 2024-12-15 | use `CS_TEXT_NORMAL` when needed (#2367) | Yanis |
| 2024-12-15 | Name cutscenes of remaining actors (#2366) | Yanis |
| 2024-12-15 | Remove ‾ character from source files (#2371) | cadmic |
| 2024-12-15 | Add macros for line number differences (#2365) | fig02 |
| 2024-12-14 | Name some scene cutscenes 2 (Graveyard, Meadow and Lake Hylia) (#2339) | Yanis |
| 2024-12-14 | document `func_8002F368` (#2358) | Leonid Kapitonov |
| 2024-12-13 | [Audio 10/10] Loose ends (#2337) | Tharo |
| 2024-12-13 | Naming some cutscenes 4 (Gerudo Fortress, Death Mountain Crater and Goron Cit... | Yanis |
| 2024-12-13 | Document Culling (#2318) | fig02 |
| 2024-12-12 | Rename EVENTCHKINF flags for payments to Happy Mask salesman (#2331) | Jordan Longstaff |
| 2024-12-12 | Name Kokiri Forest cutscenes (and related ones) (#2338) | Yanis |
| 2024-12-12 | Rename item get flags for Forest Stage upgrades (#2333) | Jordan Longstaff |
| 2024-12-11 | Rename EVENTCHKINF_69 (#2330) | Jordan Longstaff |
| 2024-12-10 | Renamed EVENTCHKINF_3C (#2324) | Jordan Longstaff |
| 2024-12-10 | Rename "temp" variables in Adult Ruto functions (#2335) | Jordan Longstaff |
| 2024-12-10 | Rename symbols related to Kakariko Well being drained (#2332) | Jordan Longstaff |
| 2024-12-09 | Renamed EVENTCHKINF_33 (#2326) | Jordan Longstaff |
| 2024-12-09 | Rename EVENTCHKINF_4D (#2329) | Jordan Longstaff |
| 2024-12-09 | Document Mido functions, fields, and animations (#2289) | Leonid Kapitonov |
| 2024-12-08 | Add names for Medallion cutscene data (#2319) | Jordan Longstaff |
| 2024-12-08 | Document Player Params (#2307) | fig02 |
| 2024-12-08 | Name Sleeping Waterfall state machine function (#2320) | Jordan Longstaff |
| 2024-12-07 | Renamed EVENTCHKINF_4B (#2328) | Jordan Longstaff |
| 2024-12-07 | Replaced EVENTCHKINF_4E (#2327) | Jordan Longstaff |
| 2024-12-07 | Rename EVENTCHKINF_02 (#2322) | Jordan Longstaff |
| 2024-12-07 | Renamed EVENTCHKINF_3A (#2325) | Jordan Longstaff |
| 2024-12-06 | ru2 fixes (#2323) | fig02 |
| 2024-12-04 | Rename and document Adult Ruto functions (#2288) | Jordan Longstaff |
| 2024-12-02 | named missing actor cue lists command types (#2317) | Yanis |
| 2024-12-02 | More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311) | mracsys |
| 2024-12-02 | Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309) | Tharo |
| 2024-12-01 | Minor Cleanup (#2308) | engineer124 |
| 2024-11-27 | Player Docs: Document Some Start Mode Actions (#2305) | fig02 |