| Age | Commit message (Collapse) | Author |
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* Finish `EnNutsball` documentation
* Rename things
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* Document `EnSa`
* Rename INFTABLE entries
* Animation set -> group
* Remove trailing commas
* Rename textState field
* Remove trailing comma
* Rename EVENTCHKINF flag
* Correct frowning/closed swap of enum
* Rename INFTABLE flag
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* Document DemoSa (Saria's cutscene actions)
* Add missing include
* Add another missing include
* Change struct to enum
* add action enum comments to action funcs array
* comment on `DemoSa_InitChamberOfSages` not setting action and relying on the struct being zerod
* fixup demosa action enum numbering formatting
* Rename Unknown -> Unused
* Rename init function
* Missed rename
* Use `ANIMMODE` enum
Co-authored-by: Copilot <copilot@github.com>
* Remove redundant includes
* Rename Ganon actions to SageAction
* Rename sage-related actions
* More renames
* SageAction -> SageMagic
* Restore duplicate eye/mouth enums
* Minor style fixes
* Better action function name matching
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Copilot <copilot@github.com>
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* Document `EnHs` and `EnHs2` (Carpenter's son)
* focusOffset -> sFocusOffset
* Rename tracking flag fields
* Roll back subrepo changes
* Remove comment on trackingFlags
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Child Ruto Actions Part 6: Sitting
* Format
* Enum indices in comments
* Remove trailing whitespace
* Rename room number fields
* Rename to EnRu1_UpdateBgCheckInfo
* Revert "Rename to EnRu1_UpdateBgCheckInfo"
This reverts commit 7926cfeeca3e27166e7eeebc65d6d6832a6d9202.
* Rename to UpdateBouncing
* Rename INFTABLE flags
* Rename to actorIter
* Remove unneeded parentheses
* Rectify comments in `EnRu1_UpdateSittingAction`
* Reformat
* Proposed name changes
* Change comment
* Multiple reversions
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* EnBox: name unknown functions and struct fields
* ovl_En_Box: name ENBOX_TYPE_9/10, rename render mode DList functions
* ovl_En_Box: formatting
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* BgSpot09Obj: document params type enum
* Address review comments
- Remove "objects" from description (has specific meaning in Zelda64 engine)
- Move BgSpot09ObjType enum to .h for use by external files
- Replace return 0/1 literals with false/true in func_808B1AE0
- Fix enum comments: remove "visible" terminology, correct tent is adult-only
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Document CIC6105
* Changes, AUDIOMGR_DEBUG_LEVEL -> AUDIOMGR_ACTIVITY_LEVEL
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* Finish `EnDivingGame` documentation
* Rupee phase enum
* Fix overlooked field rename
* Shorten some field names for formatting
* Reformat
* Revert "unthrown Rupees" rename
* Parenthesize textId conditions
* Rename `GiveScale` functions
* Rename `nextTextState`
* Clang-format
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* ObjSwitch params macros
* format extracted ObjSwitch params
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* `Item_DropCollectibleRandom`: params macro and drop tables enum
* fixup
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* Simplify or comment on the remaining complex render mode settings
* Suggested changes
* Format
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* Macro-ify access to pauseCtx->playerSegment regions.
Using macros to indicate which region in the player segment is being
accessed makes the memory layout more obvious and indicates the
intended level of memory ownership, particularly in the case of the
texture image at the start of the segment.
* Add clarifications for gameplay_keep details
* Uniform macro name for the render texture
* Comment
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* Finish `EnExRuppy` documentation
* Rename throw distance field
* Move comments to enum type
* Use `EnHeishi1` type for guard
* Add comment on `EnHeishi1` supposition
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* Finish `EnMThunder` documentation
* Boolean conversion
* Hex to decimal conversions
* Rename static variables
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(#2706)
* Make bool return values of SkelAnime_Update and LinkAnimation_Update clear
* formatting: empty line after decl
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Use `OOT_NTSC` instead of `OOT_REGION` to check for ntsc in gkeep
* bss
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* Fix F3DEX2 ucode name on N64 versions (not PosLight)
* put the not-PosLight / PosLight differences under F3DEX_GBI_PL
* revert bss changes
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* remove noop macros Fault_SetFontColor Fault_SetCharPad under PLATFORM_N64
* remove duplicate declarations in sfx.h
* use render mode presets more
* decimal for alpha values
* fix some z_camera comments typos
* fix references to preprocess.sh (used to be preprocess.py)
* remove outdated comment on deps in makefile
* code_800AD920 was renamed to z_viszbuf
* fix capitalization typo: gOcarinaofTimeDesignTex -> gOcarinaOfTimeDesignTex
* fix typo: gLinkAdultEyesClosedfTex, gLinkChildEyesClosedfTex -> remove extra f
* fix typo: gCrstalSwitchRedTex, gCrstalSwitchBlueTex -> gCrystal
* fix PARAMS_GET_U amount of bits
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* Assets system: format extracted actor params (and EnDoor params)
* and actor list too...
* and actor list required inclues too...
* ENDOOR_PARAMS_GENERAL, ENDOOR_PARAMS -> ENDOOR_PARAMS, ENDOOR_PARAMS_NODATA
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* document z_bg_haka_meganebg
* Dragorn suggestions and @bug documentation
* i swear i was good at grammar as a child
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* Child Ruto Actions Part 5: Speakable
* Rename to "Speakable Jabu"
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* Child Ruto Actions Part 4: Sapphire platform
* One more function rename
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* document bg_haka_megane
* BGHAKAMEGANE_TYPE_MAX
* dragorn suggestion
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* document pass on bg_haka_trap
* formatting
* suggestions
* dragorn suggestions
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* document z_bg_haka_zou
* suggestions
* dragorn suggestions
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* Commit and split gameplay_keep
* Remove debugging bits
* format
* bss
* merge gameplay_keep_0x400 into link_textures
* Name some unused NTSC stuff
* Rename files for some of the newly named unused NTSC stuff
* name more gkeep files
* format
* spin_attack
* name fish anims files
* name some eff_ files
* name a bunch more files
* Add underscore in not-final names
* cleanup limb enum names (remove g prefix)
* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c
* door.h -> door_skel.h
* gArrowNAnim -> gArrowN_Anim
* split arrow_anims into gArrow1_Anim + gArrow2_Anim
* fix merge
* bss
* bss
* Fix bss
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Label `EnEiyer` as Stinger
* Change to Ground
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* Document `EnWeiyer`
* Rename function
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* Document Dampé
* Format
* Address review
* Format
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* Child Ruto Actions Part 3: Boss room
* Rename action enum members
* Subtle rename of enum members
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* Child Ruto Actions Part 2: First encounter
* Rename action enum entries
* Rename to Sfx
* Rename "first encounter" to "meeting"
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* Child Ruto Actions Part 1: Zora's Fountain
* Oops, forgot sound effects
* Reformat
* Rename action enum entries
* Suggested changes
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names (#2646)
* Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` names
* revert removing FLARE_DANCER_BODY_DMG (oops)
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* PlayerHitResponseType
* PLAYER_HIT_RESPONSE_ICE_TRAP -> FROZEN
* PLAYER_KNOCKBACK_LARGE_SHOCK, PLAYER_HIT_RESPONSE_ELECTRIC_SHOCK -> PLAYER_KNOCKBACK_LARGE_ELECTRIFIED, PLAYER_HIT_RESPONSE_ELECTRIFIED
* damageResponseType -> hitResponseType
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* Pause docs: "InfoPanel" quads
* bss
* rename infoPanelVtx to decorVtx
* rename to uiOverlayVtx / UI_OVERLAY_QUAD_
* fixup
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* Name HIT_BACKLASH_ and HIT_SPECIAL_EFFECT_ values
* SHOCK -> ELECTRIC
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* Rename AT `effect` to `hitSpecialEffect`
* bss
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