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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2025-06-04
Child Ruto Part 11: Idle Carry Timer (#2579)
Jordan Longstaff
2025-06-04
Child Ruto Part 10: Head rotation (#2578)
Jordan Longstaff
2025-06-03
Add Vtx[] resources in xmls for (partially) documented assets 2 (#2565)
Dragorn421
2025-06-03
Child Ruto Part 8: Init branches (#2576)
Jordan Longstaff
2025-06-03
Commit `g_pn_*.c` files (#2573)
Dragorn421
2025-06-03
Rename `damageEffect` -> `damageReaction` (#2554)
Dragorn421
2025-06-03
T() macro loose ends 1 (#2563)
Dragorn421
2025-06-02
Child Ruto Part 2: Rename resurfacing animation (#2569)
Jordan Longstaff
2025-06-01
T() macro in overlays 9 (#2552)
Dragorn421
2025-06-01
Document kaleido debug menu (#2506)
Pepe20129
2025-06-01
T() macro in overlays 10 (#2553)
Dragorn421
2025-05-31
T() macro in overlays 8 (#2551)
Dragorn421
2025-05-31
GetItem_Draw: giDrawId and comment GID_ values (#2556)
Dragorn421
2025-05-31
Fix Link eyes left/right (#2558)
Dragorn421
2025-05-29
sPlayerFaces as array of structs instead of 2d array (#2559)
Derek Hensley
2025-05-28
T() macro in overlays 7 (#2545)
Dragorn421
2025-05-28
T() macro in overlays 6 (#2544)
Dragorn421
2025-05-27
T() macro in overlays 4 (#2533)
Dragorn421
2025-05-26
Commit `icon_item_static` (#2546)
Dragorn421
2025-05-26
Commit `object_link_child` (#2542)
Dragorn421
2025-05-26
Cleanup colliders 4 (#2470)
Dragorn421
2025-05-25
T() macro in overlays 5 (#2537)
Dragorn421
2025-05-25
Finalize and commit `object_link_boy` (#2528)
Dragorn421
2025-05-25
Pause doc: Equipment page (#2538)
Dragorn421
2025-05-24
Cleanup includes in header files (#2540)
Dragorn421
2025-05-23
T() macro in overlays 3 (#2532)
Dragorn421
2025-05-18
New assets system (#2481)
Dragorn421
2025-05-12
AVOID_UB: FileSelect_LoadGame out of bounds `gBitFlags[-1]` (#2527)
Dragorn421
2025-05-05
C23 Compatibility (#2525)
Tharo
2025-05-02
Fix game.c typo (#2523)
GhostlyDark
2025-05-02
Audio internal lib: Merge dcache.c and aisetnextbuf.c into os.c (#2522)
fig02
2025-05-01
Restructure audio source files (#2520)
fig02
2025-05-01
Update z_magic_fire rectangle to be based on screen size (#2521)
GhostlyDark
2025-04-30
Audio Internal Library: Document original function names from Animal Crossing...
fig02
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-26
create ACTOR_FLAGS_CHECK_ALL (#2515)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-25
macros.h 3/5: Split various macros (#2512)
fig02
2025-04-24
Use official macros for Physical Address conversion (#2511)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-04-23
cleanup z64h (#2510)
fig02
2025-04-19
Remove Variables.h; Decouple z64.h from global.h (#2507)
fig02
2025-04-16
variables.h: migrate all remaining varaibles, remove other dependencies excep...
fig02
2025-04-11
variables.h cleaning: migrate audio variables (#2504)
fig02
2025-04-06
variables.h cleaning: migrate libultra variables (#2503)
fig02
2025-04-05
Remove functions.h (#2501)
fig02
2025-04-02
system_heap -> runtime (#2500)
fig02
2025-03-28
Rename absf to fabsf (#2499)
Tharo
2025-03-27
SoundMode -> SoundOutputMode (#2475)
fig02
2025-03-27
T() macro in overlays 2 (#2487)
Dragorn421
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