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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2024-01-31
Document Audio Thread Commands (#1399)
engineer124
2024-01-30
Match sys_math3d.c (#1674)
cadmic
2024-01-30
z_actor retail OK (#1670)
engineer124
2024-01-30
Match retail z_std_dma.c (#1665)
cadmic
2024-01-30
z_collision_check.c OK (#1642)
cadmic
2024-01-30
Overlay_Relocate and Overlay_Load retail OK (#1662)
Derek Hensley
2024-01-30
z_demo retail code matched (#1655)
fig02
2024-01-30
Audio retail OK (#1650)
engineer124
2024-01-30
Revert bad uses of `if (OOT_DEBUG)` (#1666)
cadmic
2024-01-30
vr_box OK (#1663)
Derek Hensley
2024-01-30
Match ``z_select.c`` (#1659)
Yanis42
2024-01-30
Define OOT_DEBUG=0 in retail builds (#1658)
cadmic
2024-01-29
Retail `z_quake.c` and `z_room.c` OK (#1661)
engineer124
2024-01-29
Match yaz0.c (#1660)
cadmic
2024-01-29
Match ``game.c`` - OK (#1644)
Yanis42
2024-01-29
is_debug.c and boot_main.c OK (#1641)
cadmic
2024-01-29
Move __osPfsInodeCache and __osPfsPifRam (#1654)
cadmic
2024-01-29
Check formatting in CI (#1652)
cadmic
2024-01-29
Match idle.c (#1643)
cadmic
2024-01-28
`z_parameter` retail OK (#1649)
engineer124
2024-01-28
Match ``main.c`` - OK (#1645)
Yanis42
2024-01-28
Match z_en_dodongo.c (#1640)
cadmic
2024-01-28
Match z_en_bom.c (#1639)
cadmic
2024-01-24
Setup rom decompression and compression (#1614)
Anghelo Carvajal
2024-01-18
Small `Math_Vec3f_Yaw` doc (#1433)
Dragorn421
2024-01-16
Create debug macros for LogUtils functions (#1610)
cadmic
2024-01-16
Move Scene_SetTransitionForNextEntrance to z_scene.c (#1609)
cadmic
2024-01-12
Named a couple things in z_boss_ganon2.c (#1606)
Phil
2024-01-12
en_honotrap MM sync (#1564)
mzxrules
2024-01-12
Name actor flags 1: `ACTOR_FLAG_REACT_TO_LENS`, `ACTOR_FLAG_IGNORE_POINT_LIGH...
Dragorn421
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-11
Cleanup `z_collision_check` 1 (#1427)
Dragorn421
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2024-01-08
Introduce Face Reaction Enum (#1586)
engineer124
2024-01-05
Fixed minor style inconsistencies for CollisionCheckInfoInit (#1603)
Phil
2023-12-15
Document ``z_bg_mizu_movebg.c`` (#1565)
Yanis42
2023-12-15
name shock and burn functions (#1594)
fig02
2023-12-11
[Doc] Actor Bg_Bdan_Objects (Jabu Jabu misc dungeon actors) (#1577)
krm01
2023-12-10
Cleanup: Remove uneeded casts on collider members (#1595)
fig02
2023-12-10
Doc Actor: En_Ma1 (Child Malon) (#1584)
hiisuya
2023-11-30
Document a bug in Actor_ChangeCategory where actors may not be updated correc...
cadmic
2023-11-30
Documentation for audio_thread_manager.c (#1562)
Tharo
2023-11-22
Misc Cleanup (#1585)
engineer124
2023-11-19
[Doc] Actor Bg_Hidan_Fslift (Fire Temple hookshot elevator) (#1579)
krm01
2023-11-19
Struct Returns (#1574)
engineer124
2023-11-19
Document Actor "OfferTalk" (#1567)
engineer124
2023-11-19
Player Docs: Some Item Action function names (#1575)
fig02
2023-11-19
Doc Actor: En_Brob (Jabu Jabu Wobble Flesh Block) (#1581)
hiisuya
2023-11-19
More Camera Flags (#1453)
engineer124
2023-11-18
bombowlman typo (#1582)
krm01
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