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2024-02-22Match some entity actors H-N (#1827)cadmic
2024-02-20Match retail demo actors (#1745)cadmic
* Match GetCue functions * Match retail demo actors * Add redundant parentheses around kREG(X) == Y in z_demo_gt.c * Remove goto in DemoEffect_DrawLightEffect * Rename "dl" * Comment on possible array * Use the word "fake" * Remove redundant return
2024-02-20More bg actors (#1743)cadmic
2024-02-13Match even more retail actors (#1720)cadmic
* Match even more actors * Add macro for DebugDisplay_AddObject * Prefer OOT_DEBUG && * Better EnReeba_Stunned match * Revert "Add macro for DebugDisplay_AddObject" This reverts commit 8197823abbe1d9bfdde9cc7d7698c9269a4c99a0. * Prefer OOT_DEBUG && some more * Reformatting * Add fake match comment
2024-02-10Match retail PreRender_DivotFilter (#1740)cadmic
2024-02-09Match the rest of z_onepointdemo.c (#1739)cadmic
2024-02-09Match OnePointCutscene_Init by inlining static data (#1738)cadmic
* Match OnePointCutscene_Init by inlining static data * Inline what's left of z_onepointdemo_data.inc.c
2024-02-09Match retail z_message_PAL.c (#1736)cadmic
2024-02-08match function (#1737)fig02
2024-02-08Retail kankyo OK (#1735)engineer124
* only Environment_Update plus 1 fake match * more WIP * remove fake matches * Environment_Update OK * void * add fake comment * better match for update * cleanup * fix fake match * more fixes * add comment
2024-02-08Match Retail BgCheck (#1734)engineer124
* 2 funcs left * so close * bgcheck OK
2024-02-08Match Retail Kaleido Code Files (#1702)engineer124
* OK * PR Review
2024-02-07Match InitDynaPoly actors (#1733)cadmic
* Match InitDynaPoly actors * Change BgJyaBombiwa_SetupDynaPoly pads to s32 * kzIceScale -> sKingZoraRedIceScale
2024-02-07Misc 1: Retail Overlay Actors OK (#1703)engineer124
2024-02-07Skelanime + Kanfont Retail OK (#1729)Derek Hensley
* Skelanime retail OK * kanfont retail OK * PR review
2024-02-07Match more code files (#1724)cadmic
2024-02-07Match retail z_sram.c (#1722)cadmic
2024-02-07Match retail z_fbdemo.c and z_fbdemo_fade.c (#1727)cadmic
* Match retail z_fbdemo.c and z_fbdemo_fade.c * Tweak macro arguments
2024-02-06Reorder boot/code spec includes for retail (#1667)cadmic
* Shuffle spec segments for retail * Remove z_text.o from retail * Un-#if DebugCamera_ScreenTextColored
2024-02-05Retail Player matches part 2 (#1725)fig02
* match a couple * match some more * revert accidental newline removal
2024-02-05Retail Player_Update/Noclip mode + some docs (#1718)fig02
* matched but its kinda ugly * goto * semi-colon to stop formatter * some more docs * noclip function doc * remove noclip function from retail * newline * format * reword noclip function comment a bit and fix typo * format * changes to doc comments * reorganize button check
2024-02-05rcp retail OK (#1713)Derek Hensley
* rcp OK * Format
2024-02-05z_construct.c retail OK (#1716)Lucas Shaw
2024-02-05Overlay Effects Retail OK (#1717)Derek Hensley
* Effect_Ss_Bomb Retail OK * Effect_Ss_Bomb2 Retail OK * Effect_Ss_Stone1 Retail OK
2024-02-05PreRender.c retail 1 not matching (#1710)Lucas Shaw
* one more function in prerender * one non matching * ran format.py * var name change
2024-02-04Retail Player Matches part 1 (#1712)fig02
* player matches part 1 * remove noclip if for now * remove direvtive
2024-02-04Match more retail actors (#1711)cadmic
* More actors * Format
2024-02-03Match some overlay effects files (#1705)cadmic
2024-02-03Give debug_malloc.c the same treatment as system_malloc.c and z_malloc.c (#1700)cadmic
2024-02-02Match retail __osMalloc.c (#1684)cadmic
* Match retail __osMalloc.c * Add TODO about N64 ArenaNode debug info * FLAG prefix -> FLAG suffix
2024-02-02Match retail system_malloc.c and z_malloc.c (#1683)cadmic
* Match system_malloc.c and z_malloc.c * Rename CHECK_POINTER
2024-02-02`.clang-format`: break short enums, TypenameMacros (#1671)Dragorn421
* IndentPPDirectives: AfterHash * AllowShortEnumsOnASingleLine: false * IndentPPDirectives: BeforeHash * format * format * TypenameMacros: [BAD_RETURN] * IndentPPDirectives: None
2024-02-02Match retail logutils.c and z_locale.c (#1699)cadmic
* Match retail logutils.c and z_locale.c * Update src/boot/logutils.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2024-02-02Match retail code_800D31A0.c (#1698)cadmic
2024-02-02Match retail z_skin.c, z_skin_awb.c, z_skin_matrix.c (#1697)cadmic
* Match retail z_skin_matrix.c * Match retail z_skin_awb.c * Match retail z_skin.c * Remove same-line hacks
2024-02-02Misc Small Retail Files Part 2 OK (#1696)engineer124
* z_draw.c OK * more files
2024-02-02Retail File Select OK (#1695)engineer124
* file select OK * cleanup * oops * cleanup
2024-02-02Match z_debug for retail (#1694)fig02
* match z_debug for retail * prototype * directive
2024-02-02Match retail padmgr.c and sys_rumble.c (#1693)cadmic
* Match retail padmgr.c * Match retail sys_rumble.c * Poke jenkins
2024-02-02Match retail effects files in code (#1690)cadmic
* Match code effects files * Poke jenkins
2024-02-01Match stackcheck.c and code_800FC620.c (#1656)cadmic
* Match stackcheck.c * Match code_800FC620.c
2024-02-01match z_actor_dlftbls (#1679)fig02
2024-02-01Match retail Title and Sample gamestates (#1692)fig02
* match title and sample * change to directive * no bad return
2024-02-01Retail `z_player_lib.c` OK (#1689)engineer124
* z_player_lib OK * space * line break
2024-02-01z_scene_table.c OK (#1691)engineer124
2024-02-01z_play retail OK (#1688)engineer124
* z_play OK * cleanup spacing * PR
2024-02-01Misc Small Retail Files OK (#1687)engineer124
* shrink_window, z_lib, z_lights OK * sys_cfb.c OK * cleanup
2024-02-01Use IDO_PRINTF_WORKAROUND everywhere (#1685)cadmic
2024-02-01Match sys_matrix.c (#1682)cadmic
2024-02-01Retail z_scene matching (#1677)fig02
* one left * cursed match for Scene_CommandObjectList * format * revert printf modification for permuter * more bad-returns * format * typedef scene command func