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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2023-08-13
document bugs (#1519)
fig02
2023-08-13
Cleanup?: Use gotos in z_play for large else blocks (#1486)
Dragorn421
2023-07-27
Prefer clang-format-14 (#1517)
Dragorn421
2023-07-10
Use intptr in most remaining code files (#1438)
Roman971
2023-07-06
Reorganize Audio Files & Name Remaining Audio Files (#1494)
engineer124
2023-07-05
Minor Misc Cleanup 3 (#1502)
engineer124
2023-07-05
Reduce hardcoded constants in Lights_GlowCheck, some more comments on the CPU...
Tharo
2023-07-04
Generate gamestate overlay table with an `include/tables/` header (#1504)
Tharo
2023-07-03
Documentation for skybox drawing (#1515)
Tharo
2023-07-03
Removed unnecessarily duplicated variable (#1508)
adaliaramon
2023-07-03
Fix comment about RM_VISCVG in PreRender_FetchFbufCoverage (#1514)
Tharo
2023-07-03
Ensure all boss title cards are extracted as IA8 (#1512)
Tom Overton
2023-02-27
Further documentation for overlay relocation (#1498)
Tharo
2023-02-26
Minor Misc Cleanup 2 (#1422)
engineer124
2023-02-26
another round of trailing whitespaces (#1495)
playerskel
2023-01-13
Put comments on players `sAgeProperties` with field name (#1490)
Dragorn421
2023-01-12
Document OnePointCutscene Init Field (#1465)
engineer124
2023-01-12
`EnHoll` docs (door-less transition between rooms) (#1419)
Dragorn421
2023-01-12
Document Bunny Hood 🐰 (#1373)
EllipticEllipsis
2023-01-12
DbCamera to DebugCamera (#1482)
engineer124
2023-01-10
Fix misc 19 (#1488)
Dragorn421
2023-01-02
Cleanup player speed and yaw variable names (#1480)
fig02
2023-01-02
Import fault bss under NON_MATCHING (#1484)
Tharo
2022-12-30
Name movement related functions in z_actor (#1476)
fig02
2022-12-30
document bug in eff_ss_d_fire (#1481)
fig02
2022-12-30
Document debug text drawing functions in z_debug.c (#1472)
fig02
2022-12-28
Fbdemo Docs: `TransitionTile` (#1471)
Derek Hensley
2022-12-26
Misc. small cam doc (#1461)
Dragorn421
2022-12-24
z_demo documentation (#1327)
fig02
2022-12-24
speedXZ -> speed (#1477)
fig02
2022-12-24
TransitionFade docs and clean up other transitions (#1459)
Derek Hensley
2022-12-20
Name `Message_StartOcarina` and related things (#1473)
fig02
2022-12-19
`R_PAUSE_MENU_MODE` -> `R_PAUSE_BG_PRERENDER_STATE` and docs (#1368)
Dragorn421
2022-12-19
`z_en_reeba` doc (#1442)
blackgamma7
2022-12-19
`z_en_toryo` doc (#1441)
blackgamma7
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
2022-12-18
DoorShutter logic docs (#1418)
Dragorn421
2022-12-19
OnePointCutscene Cleanup (#1467)
engineer124
2022-12-18
Clean up NPC player interaction usages (#1458)
Lauri Koskela
2022-12-17
`z_play`: Camera Docs and Cleanup (#1460)
engineer124
2022-12-12
Introduce Player csMode enum (#1462)
engineer124
2022-12-12
Rename dequeuethread.c to thread.c, move data from createthread.c to thread.c...
Tharo
2022-12-12
Some cleanup/doc on the item icons (#1263)
Dragorn421
2022-12-12
`z_actor` documentation pass (#1445)
Anghelo Carvajal
2022-12-12
Fix misc GCC compatibility issues (#1463)
Dragorn421
2022-12-11
OnePointDemo ActionFlags Macros (#1451)
engineer124
2022-12-11
Good Camera Mode Names (#1455)
engineer124
2022-12-08
Documentation For En_Ik (#1190)
Parker Burnett
2022-12-05
Cleanup post good scene names (#1452)
Dragorn421
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