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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2023-11-19
Doc Actor: En_Brob (Jabu Jabu Wobble Flesh Block) (#1581)
hiisuya
2023-11-19
More Camera Flags (#1453)
engineer124
2023-11-18
bombowlman typo (#1582)
krm01
2023-11-14
doc for menkuri_eye (#1580)
krm01
2023-11-12
Fix misc 21 (#1573)
Dragorn421
2023-11-12
Changed gLinkChildSlinghotStringDL to gLinkChildSlingshotStringDL (#1576)
Javarooster
2023-11-07
Rename "ITEM_LAST_USED" (#1572)
fig02
2023-11-04
rename to upper action (#1570)
fig02
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-10-28
Player Docs: public facing csAction things (#1561)
fig02
2023-10-27
libc cleanup (#1568)
Tharo
2023-10-17
Use `long` over `int` for s32/u32 types (#1546)
Tharo
2023-10-07
Rename Math3D_CylOutsideCyl and Math3D_CylOutsideCylDist (#1557)
cadmic
2023-10-07
Player Docs: Propose Named Unions For Shared Variables (#1560)
fig02
2023-10-05
Player Docs: Initial AnimSfx stuff (#1556)
fig02
2023-10-05
Introduce Player CueIds (#1559)
engineer124
2023-09-27
initial action-change-list docs (#1540)
fig02
2023-09-26
Player Docs: csMode -> csAction (#1547)
fig02
2023-09-25
Speedmeter Small cleanup (#1554)
Derek Hensley
2023-09-24
Improve Matches: Part 4 (#1545)
engineer124
2023-09-22
Name the main pause state and add placeholder enum for main (sub)states (#1551)
Dragorn421
2023-09-22
Make macros for age reqs data and access (#1549)
Dragorn421
2023-09-20
Improve Matches: Part 3 (#1544)
engineer124
2023-09-20
improve matching (#1543)
engineer124
2023-09-20
improve matches (#1542)
engineer124
2023-09-19
Dekunut Salesman Docs (#1493)
Billy
2023-09-19
Player docs: Control Stick Input and Movement (#1539)
fig02
2023-09-19
Run formatter (#1541)
Dragorn421
2023-09-19
Doc/Cleanup pass on object handling (#1227)
Dragorn421
2023-09-19
Document niche magic spell bug (#1526)
fig02
2023-09-18
Start Player Item Docs (#1523)
fig02
2023-09-17
Name player's generic `actionVar`s (#1538)
fig02
2023-09-16
Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
Tharo
2023-09-14
remove the extra ``CS_CMD_STOP`` (#1535)
Yanis42
2023-09-13
Player Docs: Name actionFunc (#1531)
fig02
2023-09-13
Document Camera Special9 (door) angle bug (#1525)
fig02
2023-09-09
Apply noreturn attribute where applicable (#1532)
Tharo
2023-09-06
Document Player's bgcheck routine (`func_80847BA0`) (#1503)
fig02
2023-09-06
Player doc: anim wrappers (#1437)
Dragorn421
2023-09-06
Document pause states (excluding gameover) (#1483)
Dragorn421
2023-09-06
z_fishing partially documented (#1424)
blackgamma7
2023-08-29
Fix and tidy up missing_gcc_functions.c (#1529)
Tharo
2023-08-23
`z_en_syateki_niw` doc (#1449)
blackgamma7
2023-08-19
En_Cow Doc (#1492)
Billy
2023-08-15
Doc/cleanup pass on effects 1 (#1421)
Dragorn421
2023-08-15
Placeholder names for skelanime moveflags (#1489)
Dragorn421
2023-08-15
Cleanup/add bgcheck macros (#1478)
Dragorn421
2023-08-15
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmet...
Dragorn421
2023-08-15
Document z_lib Sfx Functions (#1470)
engineer124
2023-08-15
Mention why PrimDepth is used in `PreRender_FetchFbufCoverage` (#1520)
Tharo
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