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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2024-04-17
Delete disassembly data for gc-eu-mq (#1942)
cadmic
2024-04-15
Player: Document "WaitForPutAway" (#1936)
fig02
2024-04-14
Match retail BSS ordering (#1927)
cadmic
2024-03-23
Document Player's Face and z_actor FaceChange functions (#1928)
fig02
2024-03-04
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
Dragorn421
2024-03-04
Match retail z_fishing.c (#1905)
cadmic
2024-02-27
Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments...
Tharo
2024-02-26
RNG doc (#1892)
Tharo
2024-02-26
Mostly match retail bosses, part 2 (#1894)
cadmic
2024-02-26
Match En actors D-G (#1889)
cadmic
2024-02-24
Match En actors A-C, and a few more (#1890)
cadmic
2024-02-12
Rework disassembly: out of makefile, separate sections, relocs (#1728)
Dragorn421
2024-01-31
Gamealloc, Graph, and Graphalloc retail OK (#1675)
Derek Hensley
2024-01-31
Document Audio Thread Commands (#1399)
engineer124
2024-01-29
Move __osPfsInodeCache and __osPfsPifRam (#1654)
cadmic
2024-01-28
Add file split for epidma.s in gc-eu-mq disassembly (#1648)
Tharo
2024-01-28
Set up disassembly for gc-eu-mq (#1613)
cadmic