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Decompilation of The Legend of Zelda: Ocarina of Time
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2024-09-28
[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)
cadmic
2024-09-26
[PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 (#2205)
cadmic
2024-09-26
Fix typos found by codespell (#2229)
cadmic
2024-09-16
Colliders: elemType -> elemMaterial (#2189)
Dragorn421
2024-09-15
[Audio 8/?] Check-in handwritten sequences, build sequences, automate various...
Tharo
2024-09-12
Delete disassembly data for ntsc-1.2 (#2178)
cadmic
2024-09-12
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)
cadmic
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-09-11
Make needed extracted directories in extract scripts (#2185)
Derek Hensley
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-09-08
fix_bss.py: Restore z_locale special case (#2179)
cadmic
2024-09-08
Run fix_bss.py in Jenkins and generate a patch (#2168)
cadmic
2024-09-08
[headers 9] Add src/libc64/ and new "z64" rand.h (#2164)
Dragorn421
2024-09-08
Document `ACTOR_FLAG_SFX_` flags and functions (#2162)
Dragorn421
2024-09-08
fix_bss.py: Subtract addend for relocations against global symbols (#2169)
cadmic
2024-09-08
Player Docs - Parallel (#2167)
fig02
2024-09-07
Pause doc: Cursor drawing (#2159)
Dragorn421
2024-09-07
rename gBuildTeam to gBuildCreator (#2160)
fig02
2024-09-08
[ntsc-1.2] Import n64dd code from Decompollaborate/n64dd (#2136)
cadmic
2024-09-07
Target -> Attention (System Rename) (#2149)
fig02
2024-09-07
Freeze SFX IDs in msgdis.py (#2154)
cadmic
2024-09-07
[ntsc-1.2] Match z_file_choose.c and z_boss_tw.c (#2146)
cadmic
2024-09-05
Document `Target_ShouldReleaseLockOn` [Target Docs 8/8] (#2135)
fig02
2024-09-05
Naming a function (#2124)
Ozero4
2024-09-05
Update Room Documentation (#2015)
mzxrules
2024-09-04
istargeted -> islockedon (#2132)
fig02
2024-09-05
[ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses (#2127)
cadmic
2024-09-05
Cleanup: Pass all paths to tools rather than tools constructing them (#2017)
Dragorn421
2024-09-05
[Audio 7/?] Extract sequences to assembly (#2119)
Tharo
2024-09-04
[ntsc-1.2] Match __osMalloc.c and code_800FC620.c (new/delete) (#2106)
cadmic
2024-09-04
[ntsc-1.2] Match game.c, z_play.c, z_room.c (#2117)
cadmic
2024-09-04
Match fp_math.c (#2116)
cadmic
2024-09-04
[ntsc-1.2] Update spec for boot and code (#2114)
cadmic
2024-09-03
Document Target_Update [Target Docs 4/?] (#2123)
fig02
2024-09-03
[ntsc-1.2] Match audio (#2122)
cadmic
2024-09-03
[ntsc-1.2] LoadFragment2 OK (#2118)
Derek Hensley
2024-09-03
Target System Docs: Actor Searching [3/?] (#2120)
fig02
2024-09-01
Document Target_Draw [Target Docs 2/?] (#2115)
fig02
2024-08-31
Target Docs [1/?] (#2110)
fig02
2024-08-29
Move driverominit and sprintf to src/boot/ (#2105)
cadmic
2024-08-29
[ntsc-1.2] Fix some data / disassembly / undefined_syms (#2103)
cadmic
2024-08-28
[ntsc-1.2] Match N64 libultra (#2081)
cadmic
2024-08-28
Check disasm metadata for missed renames (#2069)
Dragorn421
2024-08-28
[ntsc-1.2] Decompile fault.c (#2046)
Dragorn421
2024-08-27
[Audio 6/?] Build Soundfonts and the Soundfont Table (#2056)
Tharo
2024-08-25
In fix_bss.py, really always use BSS section start from map file (#2085)
cadmic
2024-08-25
[ntsc-1.2] Decompile cic6105.c, main.c (#2068)
Dragorn421
2024-08-25
Have fix_bss.py deal with symbols referenced in .data or .rodata (#2072)
cadmic
2024-08-24
[ntsc-1.2] Match kaleido_collect.c, kaleido_scope.c (#2070)
Dragorn421
2024-08-22
Pause docs: page backgrounds vertices and quads (#2065)
Dragorn421
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