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Decompilation of The Legend of Zelda: Ocarina of Time
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2024-08-25
Have fix_bss.py deal with symbols referenced in .data or .rodata (#2072)
cadmic
2024-08-24
[ntsc-1.2] Match kaleido_collect.c, kaleido_scope.c (#2070)
Dragorn421
2024-08-22
Pause docs: page backgrounds vertices and quads (#2065)
Dragorn421
2024-08-22
Grab bag of fix_bss.py fixes (#2066)
cadmic
2024-08-20
Fix memmove file splits (#2063)
cadmic
2024-08-20
Match n64dd text in code (#2058)
Dragorn421
2024-08-20
Move non-libultra libc functions to src/libc/ (#2055)
cadmic
2024-08-19
Add "disasm sym_info.py" script (#2054)
Dragorn421
2024-08-19
[ntsc-1.2] Match boot_main.c, logutils.c, z_locale.c (text) (#2053)
Dragorn421
2024-08-19
Use incremental link for z_message/z_game_over data shenanigans (#2051)
cadmic
2024-08-18
Use BSS section start from map file in fix_bss.py instead of guessing (#2045)
cadmic
2024-08-17
[Audio 5/?] Build the Samplebank Table (#2044)
Tharo
2024-08-15
Decompile N64 anti-piracy checks in overlays (#2042)
cadmic
2024-08-14
[Audio 4/?] Build Samplebanks, match Audiotable (#2032)
Tharo
2024-08-14
checksums for ntsc 1.2 JP and US, accept both as baserom (#2030)
Dragorn421
2024-08-14
fix preprocess_pragmas and add tests (#2038)
Dragorn421
2024-08-14
Fix a few function names in disassembly (#2036)
cadmic
2024-08-14
Rewrite preprocess.py with bash and C (#2035)
Dragorn421
2024-08-12
Fix tools/ido_block_numbers.py (#2037)
cadmic
2024-08-11
Set up build system and disassembly for ntsc-1.2 (#2021)
cadmic
2024-08-09
Match remaining GC retail versions (#2019)
cadmic
2024-08-09
Handle multiline `#pragma increment_block_number` (#2023)
Dragorn421
2024-08-08
[Audio 2/?] Extract audio samples to wav (#2020)
Tharo
2024-08-08
gc-us OK (#2018)
cadmic
2024-08-08
Match NTSC file select (#1998)
cadmic
2024-08-08
[Audio 1/?] Extract Samplebanks and Soundfonts to XML (#2008)
Tharo
2024-08-02
Automate fixing BSS ordering (#2009)
cadmic
2024-07-28
Configure incbins in version config instead of using the Debug ROM (#2005)
cadmic
2024-07-27
Detect shifted .bss sections in check_ordering.py (#1992)
cadmic
2024-07-21
Match NTSC z_kanfont.c and z_message.c (#1997)
cadmic
2024-07-17
make format.py clean up extra whitespace, also in .h files (#1991)
Dragorn421
2024-07-17
Handle messages with different box types/positions between JPN/NES (#1984)
cadmic
2024-07-06
Set up build system and disassembly for gc-us (#1982)
cadmic
2024-07-02
Reworked text extraction + add JP text extraction (#1980)
Tharo
2024-06-26
Extract NTSC assets for gc-us (#1973)
cadmic
2024-06-24
Set up multiversion assets with ZAPD and match gc-eu (#1967)
cadmic
2024-06-22
Automatically find end of staff message table (#1970)
cadmic
2024-06-20
Introduce version-specific YAML config (#1957)
cadmic
2024-06-19
Fix check_ordering.py checking for shifted/nonmatching-besides-relocs (#1961)
Dragorn421
2024-06-18
Delete unused yaz0tool (#1959)
cadmic
2024-06-18
Check buffers segment in check_ordering.py (#1960)
cadmic
2024-06-10
Change linker script so gGameOverTimer can be in z_game_over.c (#1939)
cadmic
2024-05-05
Check baserom hash before decompression (#1952)
cadmic
2024-04-17
Delete disassembly data for gc-eu-mq (#1942)
cadmic
2024-04-15
Set up gc-eu and match all code (#1938)
cadmic
2024-04-15
Player: Document "WaitForPutAway" (#1936)
fig02
2024-04-14
Match retail BSS ordering (#1927)
cadmic
2024-03-29
Line up code segment for gc-eu-mq (#1918)
cadmic
2024-03-23
Extract unused scene headers (#1930)
cadmic
2024-03-23
Document Player's Face and z_actor FaceChange functions (#1928)
fig02
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